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Fix mirrors, poly draw (WIP), and game over screen. Temp disable high scores.
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@@ -253,7 +253,7 @@ void ReadyBackground (short theID, short *theTiles)
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CopyBits((BitMap *)*GetGWorldPixMap(workSrcMap),
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(BitMap *)*GetGWorldPixMap(backSrcMap),
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&workSrcRect, &workSrcRect, srcCopy, nil);
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&workSrcRect, &workSrcRect, srcCopy);
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return;
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}
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@@ -281,7 +281,7 @@ void ReadyBackground (short theID, short *theTiles)
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src.right = src.left + kTileWide;
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CopyBits((BitMap *)*GetGWorldPixMap(workSrcMap),
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(BitMap *)*GetGWorldPixMap(backSrcMap),
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&src, &dest, srcCopy, nil);
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&src, &dest, srcCopy);
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QOffsetRect(&dest, kTileWide, 0);
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}
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@@ -289,7 +289,7 @@ void ReadyBackground (short theID, short *theTiles)
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QSetRect(&dest, 0, 0, kRoomWide, kTileHigh);
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CopyBits((BitMap *)*GetGWorldPixMap(backSrcMap),
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(BitMap *)*GetGWorldPixMap(workSrcMap),
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&src, &dest, srcCopy, nil);
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&src, &dest, srcCopy);
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}
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//-------------------------------------------------------------- ReflectCurrentRoom
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