Fix mirrors, poly draw (WIP), and game over screen. Temp disable high scores.

This commit is contained in:
elasota
2019-12-28 19:50:29 -05:00
parent d9e61cffac
commit 08fac98637
42 changed files with 666 additions and 333 deletions

View File

@@ -253,7 +253,7 @@ void ReadyBackground (short theID, short *theTiles)
CopyBits((BitMap *)*GetGWorldPixMap(workSrcMap),
(BitMap *)*GetGWorldPixMap(backSrcMap),
&workSrcRect, &workSrcRect, srcCopy, nil);
&workSrcRect, &workSrcRect, srcCopy);
return;
}
@@ -281,7 +281,7 @@ void ReadyBackground (short theID, short *theTiles)
src.right = src.left + kTileWide;
CopyBits((BitMap *)*GetGWorldPixMap(workSrcMap),
(BitMap *)*GetGWorldPixMap(backSrcMap),
&src, &dest, srcCopy, nil);
&src, &dest, srcCopy);
QOffsetRect(&dest, kTileWide, 0);
}
@@ -289,7 +289,7 @@ void ReadyBackground (short theID, short *theTiles)
QSetRect(&dest, 0, 0, kRoomWide, kTileHigh);
CopyBits((BitMap *)*GetGWorldPixMap(backSrcMap),
(BitMap *)*GetGWorldPixMap(workSrcMap),
&src, &dest, srcCopy, nil);
&src, &dest, srcCopy);
}
//-------------------------------------------------------------- ReflectCurrentRoom