Fix mirrors, poly draw (WIP), and game over screen. Temp disable high scores.

This commit is contained in:
elasota
2019-12-28 19:50:29 -05:00
parent d9e61cffac
commit 08fac98637
42 changed files with 666 additions and 333 deletions

View File

@@ -28,6 +28,9 @@ namespace PortabilityLayer
uint8_t ResolveForeColor8(const RGBAColor *palette, unsigned int numColors);
uint8_t ResolveBackColor8(const RGBAColor *palette, unsigned int numColors);
void SetPenPattern8x8(const uint8_t *pattern);
const uint8_t *GetPattern8x8() const;
private:
static uint8_t ResolveColor8(const RGBAColor &color, uint8_t &cached, bool &isCached, const RGBAColor *palette, unsigned int numColors);
@@ -39,6 +42,9 @@ namespace PortabilityLayer
uint8_t m_foreResolvedColor8;
uint8_t m_backResolvedColor8;
uint8_t m_pattern8x8[8];
bool m_havePattern8x8;
bool m_isForeResolved16;
bool m_isForeResolved8;
bool m_isBackResolved16;