Add ConvertColorCursors to CMake, port to *nix

- Includes WindowsUnicodeToolShim.h.
- Replaces sprintf_s() with std::ostringstream.
- Replaces fopen_s() with fopen_utf8().
- Switches to the toolMain() wrapper, which is a no-op on except on
  Windows, where it should improve Unicode support, though I can't test
  that on my end.
- Replaces \ with / in paths, which should still be Windows-compatible.
This commit is contained in:
Diomendius
2024-06-18 12:47:19 +12:00
parent 8b916867d5
commit 0ebdabc12f
2 changed files with 34 additions and 11 deletions

View File

@@ -8,8 +8,11 @@
#include "QDStandardPalette.h"
#include "PLBigEndian.h"
#include "PLDrivers.h"
#include <assert.h>
#include "WindowsUnicodeToolShim.h"
#include <cassert>
#include <cstdio>
#include <sstream>
#include <string>
#include <vector>
@@ -92,12 +95,12 @@ void ConvertIconFamily(PortabilityLayer::ResourceFile *resFile, int32_t iconBitm
item.a = 0;
}
char outPath[256];
sprintf_s(outPath, "Aerofoil\\ConvertedResources\\%s%i.ico", prefix, resID);
std::string outPath = (
std::ostringstream() << "Aerofoil/ConvertedResources/" << prefix << resID << ".ico"
).str();
FILE *outF = nullptr;
errno_t outErr = fopen_s(&outF, outPath, "wb");
if (!outErr)
FILE *outF = fopen_utf8(outPath.c_str(), "wb");
if (outF)
{
IconDir iconDir;
iconDir.m_reserved = 0;
@@ -127,6 +130,8 @@ void ConvertIconFamily(PortabilityLayer::ResourceFile *resFile, int32_t iconBitm
fwrite(&iconDirEntry, 1, sizeof(IconDirEntry), outF);
fclose(outF);
}
else
perror(outPath.c_str());
delete[] pixelData;
bwBlock.Dispose();
@@ -134,12 +139,14 @@ void ConvertIconFamily(PortabilityLayer::ResourceFile *resFile, int32_t iconBitm
}
}
int main(int argc, const char **argv)
int toolMain(int argc, const char **argv)
{
FILE *f = nullptr;
errno_t err = fopen_s(&f, "Packaged\\ApplicationResources.gpr", "rb");
if (err)
return err;
FILE *f = fopen_utf8("Packaged/ApplicationResources.gpr", "rb");
if (!f)
{
perror("Cannot open Packaged/ApplicationResources.gpr");
return -1;
}
PortabilityLayer::CFileStream stream(f);