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Fix more dynamics, fix end screen stars with large vertical resolutions
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@@ -15,6 +15,7 @@ namespace PortabilityLayer
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struct IResolutionChangeHandler
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{
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virtual void OnResolutionChanged(uint32_t prevWidth, uint32_t prevHeight, uint32_t newWidth, uint32_t newHeight) = 0;
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virtual void AdjustRequestedResolution(uint32_t &width, uint32_t &height) = 0;
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};
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virtual void Init() = 0;
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