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Add SDL2 sources
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SDL2-2.0.12/src/audio/SDL_audio_c.h
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SDL2-2.0.12/src/audio/SDL_audio_c.h
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/*
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Simple DirectMedia Layer
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Copyright (C) 1997-2020 Sam Lantinga <slouken@libsdl.org>
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This software is provided 'as-is', without any express or implied
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warranty. In no event will the authors be held liable for any damages
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arising from the use of this software.
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Permission is granted to anyone to use this software for any purpose,
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including commercial applications, and to alter it and redistribute it
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freely, subject to the following restrictions:
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1. The origin of this software must not be misrepresented; you must not
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claim that you wrote the original software. If you use this software
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in a product, an acknowledgment in the product documentation would be
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appreciated but is not required.
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2. Altered source versions must be plainly marked as such, and must not be
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misrepresented as being the original software.
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3. This notice may not be removed or altered from any source distribution.
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*/
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#ifndef SDL_audio_c_h_
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#define SDL_audio_c_h_
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#include "../SDL_internal.h"
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#ifndef DEBUG_CONVERT
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#define DEBUG_CONVERT 0
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#endif
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#if DEBUG_CONVERT
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#define LOG_DEBUG_CONVERT(from, to) fprintf(stderr, "Converting %s to %s.\n", from, to);
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#else
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#define LOG_DEBUG_CONVERT(from, to)
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#endif
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/* Functions and variables exported from SDL_audio.c for SDL_sysaudio.c */
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#ifdef HAVE_LIBSAMPLERATE_H
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#include "samplerate.h"
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extern SDL_bool SRC_available;
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extern int SRC_converter;
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extern SRC_STATE* (*SRC_src_new)(int converter_type, int channels, int *error);
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extern int (*SRC_src_process)(SRC_STATE *state, SRC_DATA *data);
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extern int (*SRC_src_reset)(SRC_STATE *state);
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extern SRC_STATE* (*SRC_src_delete)(SRC_STATE *state);
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extern const char* (*SRC_src_strerror)(int error);
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#endif
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/* Functions to get a list of "close" audio formats */
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extern SDL_AudioFormat SDL_FirstAudioFormat(SDL_AudioFormat format);
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extern SDL_AudioFormat SDL_NextAudioFormat(void);
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/* Function to calculate the size and silence for a SDL_AudioSpec */
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extern Uint8 SDL_SilenceValueForFormat(const SDL_AudioFormat format);
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extern void SDL_CalculateAudioSpec(SDL_AudioSpec * spec);
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/* Choose the audio filter functions below */
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extern void SDL_ChooseAudioConverters(void);
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/* These pointers get set during SDL_ChooseAudioConverters() to various SIMD implementations. */
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extern SDL_AudioFilter SDL_Convert_S8_to_F32;
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extern SDL_AudioFilter SDL_Convert_U8_to_F32;
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extern SDL_AudioFilter SDL_Convert_S16_to_F32;
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extern SDL_AudioFilter SDL_Convert_U16_to_F32;
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extern SDL_AudioFilter SDL_Convert_S32_to_F32;
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extern SDL_AudioFilter SDL_Convert_F32_to_S8;
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extern SDL_AudioFilter SDL_Convert_F32_to_U8;
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extern SDL_AudioFilter SDL_Convert_F32_to_S16;
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extern SDL_AudioFilter SDL_Convert_F32_to_U16;
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extern SDL_AudioFilter SDL_Convert_F32_to_S32;
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/* You need to call SDL_PrepareResampleFilter() before using the internal resampler.
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SDL_AudioQuit() calls SDL_FreeResamplerFilter(), you should never call it yourself. */
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extern int SDL_PrepareResampleFilter(void);
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extern void SDL_FreeResampleFilter(void);
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#endif /* SDL_audio_c_h_ */
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/* vi: set ts=4 sw=4 expandtab: */
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