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Add SDL2 sources
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99
SDL2-2.0.12/test/testdropfile.c
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99
SDL2-2.0.12/test/testdropfile.c
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/*
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Copyright (C) 1997-2020 Sam Lantinga <slouken@libsdl.org>
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This software is provided 'as-is', without any express or implied
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warranty. In no event will the authors be held liable for any damages
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arising from the use of this software.
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Permission is granted to anyone to use this software for any purpose,
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including commercial applications, and to alter it and redistribute it
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freely.
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*/
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#include <stdlib.h>
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#include <stdio.h>
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#include "SDL_test_common.h"
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static SDLTest_CommonState *state;
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/* Call this instead of exit(), so we can clean up SDL: atexit() is evil. */
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static void
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quit(int rc)
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{
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SDLTest_CommonQuit(state);
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exit(rc);
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}
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int
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main(int argc, char *argv[])
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{
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int i, done;
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SDL_Event event;
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/* Enable standard application logging */
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SDL_LogSetPriority(SDL_LOG_CATEGORY_APPLICATION, SDL_LOG_PRIORITY_INFO);
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/* Initialize test framework */
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state = SDLTest_CommonCreateState(argv, SDL_INIT_VIDEO);
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if (!state) {
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return 1;
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}
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for (i = 1; i < argc;) {
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int consumed;
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consumed = SDLTest_CommonArg(state, i);
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/* needed voodoo to allow app to launch via OS X Finder */
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if (SDL_strncmp(argv[i], "-psn", 4)==0) {
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consumed = 1;
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}
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if (consumed == 0) {
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consumed = -1;
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}
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if (consumed < 0) {
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SDLTest_CommonLogUsage(state, argv[0], NULL);
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quit(1);
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}
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i += consumed;
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}
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if (!SDLTest_CommonInit(state)) {
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quit(2);
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}
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for (i = 0; i < state->num_windows; ++i) {
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SDL_Renderer *renderer = state->renderers[i];
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SDL_SetRenderDrawColor(renderer, 0xA0, 0xA0, 0xA0, 0xFF);
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SDL_RenderClear(renderer);
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SDL_RenderPresent(renderer);
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}
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SDL_EventState(SDL_DROPFILE, SDL_ENABLE);
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/* Main render loop */
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done = 0;
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while (!done) {
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/* Check for events */
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while (SDL_PollEvent(&event)) {
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if (event.type == SDL_DROPBEGIN) {
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SDL_Log("Drop beginning on window %u", (unsigned int) event.drop.windowID);
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} else if (event.type == SDL_DROPCOMPLETE) {
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SDL_Log("Drop complete on window %u", (unsigned int) event.drop.windowID);
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} else if ((event.type == SDL_DROPFILE) || (event.type == SDL_DROPTEXT)) {
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const char *typestr = (event.type == SDL_DROPFILE) ? "File" : "Text";
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char *dropped_filedir = event.drop.file;
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SDL_Log("%s dropped on window %u: %s", typestr, (unsigned int) event.drop.windowID, dropped_filedir);
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/* Normally you'd have to do this, but this is freed in SDLTest_CommonEvent() */
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/*SDL_free(dropped_filedir);*/
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}
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SDLTest_CommonEvent(state, &event, &done);
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}
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}
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quit(0);
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/* keep the compiler happy ... */
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return(0);
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}
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/* vi: set ts=4 sw=4 expandtab: */
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