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Refactor some dialog handling, enforce proper port disposal
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@@ -143,7 +143,7 @@ void NewGame (short mode)
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#ifdef COMPILEQT
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if ((thisMac.hasQT) && (hasMovie))
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{
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SetMovieGWorld(theMovie, &mainWindow->m_graf, nil);
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SetMovieGWorld(theMovie, &mainWindow->m_surface, nil);
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}
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#endif
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