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Refactor some dialog handling, enforce proper port disposal
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@@ -4,6 +4,10 @@
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#include "IGpDisplayDriver.h"
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#include "IGpDisplayDriverSurface.h"
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DrawSurface::~DrawSurface()
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{
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}
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void DrawSurface::PushToDDSurface(IGpDisplayDriver *displayDriver)
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{
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const PixMap *pixMap = *m_port.GetPixMap();
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