Fix up most other appliances and enemies on res change

This commit is contained in:
elasota
2020-04-02 20:44:24 -04:00
parent 9a4f3f0e67
commit 1cdd372e35
5 changed files with 516 additions and 445 deletions

View File

@@ -30,13 +30,13 @@ void AddSparkle (Rect *);
void AddFlyingPoint (Rect *, SInt16, SInt16, SInt16);
void ReBackUpFlames (SInt16, SInt16, SInt16, SInt16);
void AddCandleFlame (SInt16, SInt16, SInt16, SInt16);
void ReBackUpTikiFlames (SInt16, SInt16);
void ReBackUpTikiFlames (SInt16, SInt16, SInt16, SInt16);
void AddTikiFlame (SInt16, SInt16, SInt16, SInt16);
void ReBackUpBBQCoals (SInt16, SInt16);
void ReBackUpBBQCoals (SInt16, SInt16, SInt16, SInt16);
void AddBBQCoals (SInt16, SInt16, SInt16, SInt16);
void ReBackUpPendulum (SInt16, SInt16, SInt16, SInt16);
void AddPendulum (SInt16, SInt16, SInt16, SInt16);
void ReBackUpStar (SInt16, SInt16);
void ReBackUpStar (SInt16, SInt16, SInt16, SInt16);
void AddStar (SInt16, SInt16, SInt16, SInt16);
void StopPendulum (SInt16, SInt16);
void StopStar (SInt16, SInt16);
@@ -75,7 +75,7 @@ void RenderDynamics (void);
void ZeroDinahs (void);
void ZeroDinahsNotInRoom (SInt16);
SInt16 AddDynamicObject (SInt16, Rect *, objectType *, SInt16, SInt16, Boolean);
SInt16 AddDynamicObject(SInt16 what, Rect *where, objectType *who, SInt16 room, SInt16 index, Boolean isOn, Boolean keepExisting);
void OffsetDynamics(SInt16 h, SInt16 v);
void DoGameOver (void); // --- GameOver.c