Fix up most other appliances and enemies on res change

This commit is contained in:
elasota
2020-04-02 20:44:24 -04:00
parent 9a4f3f0e67
commit 1cdd372e35
5 changed files with 516 additions and 445 deletions

View File

@@ -377,7 +377,7 @@ void BackUpTikiFlames (Rect *src, short index)
// This is like the function ReBackUpFlames() but customized for Tiki torches.
void ReBackUpTikiFlames (short where, short who)
void ReBackUpTikiFlames (short where, short who, short h, short v)
{
short i, f;
@@ -389,6 +389,7 @@ void ReBackUpTikiFlames (short where, short who)
{
if (tikiFlames[f].who == i)
{
QOffsetRect(&tikiFlames[f].dest, h - tikiFlames[f].dest.left, v - tikiFlames[f].dest.top);
BackUpTikiFlames(&tikiFlames[f].dest, i);
return;
}
@@ -463,7 +464,7 @@ void BackUpBBQCoals (Rect *src, short index)
// Sense a pattern here?
void ReBackUpBBQCoals (short where, short who)
void ReBackUpBBQCoals (short where, short who, short h, short v)
{
short i, f;
@@ -475,6 +476,7 @@ void ReBackUpBBQCoals (short where, short who)
{
if (bbqCoals[f].who == i)
{
QOffsetRect(&bbqCoals[f].dest, h - bbqCoals[f].dest.left, v - bbqCoals[f].dest.top);
BackUpBBQCoals(&bbqCoals[f].dest, i);
return;
}
@@ -644,7 +646,7 @@ void BackUpStar (Rect *src, short index)
// Re-backs up the stars - in the event of lighting switch.
void ReBackUpStar (short where, short who)
void ReBackUpStar (short where, short who, short h, short v)
{
short i, f;
@@ -656,6 +658,7 @@ void ReBackUpStar (short where, short who)
{
if (theStars[f].who == i)
{
QOffsetRect(&theStars[f].dest, h - theStars[f].dest.left, v - theStars[f].dest.top);
BackUpStar(&theStars[f].dest, i);
return;
}

View File

@@ -215,290 +215,369 @@ void ZeroDinahs (void)
// This function sets up the structures to handle them.
short AddDynamicObject (short what, Rect *where, objectType *who,
short room, short index, Boolean isOn)
short room, short index, Boolean isOn, Boolean keepExisting)
{
short position, velocity;
Boolean lilFrame;
short dynIndex = -1;
if (!keepExisting)
{
if (numDynamics >= kMaxDynamicObs)
return (-1);
dinahs[numDynamics].type = what;
dynIndex = numDynamics;
numDynamics++;
dinahs[dynIndex].type = what;
}
else
{
for (int i = 0; i < numDynamics; i++)
{
if (dinahs[i].type == what && dinahs[i].room == room && dinahs[i].byte0 == index)
{
dynIndex = i;
break;
}
}
if (dynIndex == -1)
return (-1);
}
switch (what)
{
case kSparkle:
dinahs[numDynamics].dest = sparkleSrc[0];
ZeroRectCorner(&dinahs[numDynamics].dest);
QOffsetRect(&dinahs[numDynamics].dest, where->left, where->top);
dinahs[numDynamics].whole = dinahs[numDynamics].dest;
dinahs[numDynamics].hVel = 0;
dinahs[numDynamics].vVel = 0;
dinahs[numDynamics].count = 0;
dinahs[numDynamics].frame = 0;
dinahs[numDynamics].timer = RandomInt(60) + 15;
dinahs[numDynamics].position = 0;
dinahs[numDynamics].room = room;
dinahs[numDynamics].byte0 = (Byte)index;
dinahs[numDynamics].byte1 = 0;
dinahs[numDynamics].moving = false;
dinahs[numDynamics].active = isOn;
dinahs[dynIndex].dest = sparkleSrc[0];
ZeroRectCorner(&dinahs[dynIndex].dest);
QOffsetRect(&dinahs[dynIndex].dest, where->left, where->top);
dinahs[dynIndex].whole = dinahs[dynIndex].dest;
if (!keepExisting)
{
dinahs[dynIndex].hVel = 0;
dinahs[dynIndex].vVel = 0;
dinahs[dynIndex].count = 0;
dinahs[dynIndex].frame = 0;
dinahs[dynIndex].timer = RandomInt(60) + 15;
dinahs[dynIndex].position = 0;
dinahs[dynIndex].room = room;
dinahs[dynIndex].byte0 = (Byte)index;
dinahs[dynIndex].byte1 = 0;
dinahs[dynIndex].moving = false;
dinahs[dynIndex].active = isOn;
}
break;
case kToaster:
dinahs[numDynamics].dest = breadSrc[0];
CenterRectInRect(&dinahs[numDynamics].dest, where);
VOffsetRect(&dinahs[numDynamics].dest,
where->top - dinahs[numDynamics].dest.top);
dinahs[numDynamics].whole = dinahs[numDynamics].dest;
dinahs[numDynamics].hVel = where->top + 2; // hVel used as clip
{
short baselineDelta = 0;
if (keepExisting)
baselineDelta = dinahs[dynIndex].dest.top - (where->top - 2);
dinahs[dynIndex].dest = breadSrc[0];
CenterRectInRect(&dinahs[dynIndex].dest, where);
VOffsetRect(&dinahs[dynIndex].dest,
where->top - dinahs[dynIndex].dest.top + baselineDelta);
dinahs[dynIndex].whole = dinahs[dynIndex].dest;
dinahs[dynIndex].hVel = where->top + 2; // hVel used as clip
if (!keepExisting)
{
position = who->data.g.height; // reverse engineer init. vel.
velocity = 0;
do
{
velocity++;
position -= velocity;
} while (position > 0);
dinahs[dynIndex].vVel = -velocity;
dinahs[dynIndex].count = velocity; // count = initial velocity
dinahs[dynIndex].frame = (short)who->data.g.delay * 3;
dinahs[dynIndex].timer = dinahs[dynIndex].frame;
dinahs[dynIndex].position = 0; // launch/idle state
dinahs[dynIndex].room = room;
dinahs[dynIndex].byte0 = (Byte)index;
dinahs[dynIndex].byte1 = 0;
dinahs[dynIndex].moving = false;
dinahs[dynIndex].active = isOn;
}
}
while (position > 0);
dinahs[numDynamics].vVel = -velocity;
dinahs[numDynamics].count = velocity; // count = initial velocity
dinahs[numDynamics].frame = (short)who->data.g.delay * 3;
dinahs[numDynamics].timer = dinahs[numDynamics].frame;
dinahs[numDynamics].position = 0; // launch/idle state
dinahs[numDynamics].room = room;
dinahs[numDynamics].byte0 = (Byte)index;
dinahs[numDynamics].byte1 = 0;
dinahs[numDynamics].moving = false;
dinahs[numDynamics].active = isOn;
break;
case kMacPlus:
dinahs[numDynamics].dest = plusScreen1;
ZeroRectCorner(&dinahs[numDynamics].dest);
QOffsetRect(&dinahs[numDynamics].dest,
dinahs[dynIndex].dest = plusScreen1;
ZeroRectCorner(&dinahs[dynIndex].dest);
QOffsetRect(&dinahs[dynIndex].dest,
where->left + playOriginH + 10,
where->top + playOriginV + 7);
dinahs[numDynamics].whole = dinahs[numDynamics].dest;
dinahs[numDynamics].hVel = 0;
dinahs[numDynamics].vVel = 0;
dinahs[numDynamics].count = 0;
dinahs[numDynamics].frame = 0;
dinahs[numDynamics].timer = 0;
dinahs[numDynamics].position = 0;
dinahs[numDynamics].room = room;
dinahs[numDynamics].byte0 = (Byte)index;
dinahs[numDynamics].byte1 = 0;
dinahs[numDynamics].moving = false;
dinahs[numDynamics].active = isOn;
dinahs[dynIndex].whole = dinahs[dynIndex].dest;
if (!keepExisting)
{
dinahs[dynIndex].hVel = 0;
dinahs[dynIndex].vVel = 0;
dinahs[dynIndex].count = 0;
dinahs[dynIndex].frame = 0;
dinahs[dynIndex].timer = 0;
dinahs[dynIndex].position = 0;
dinahs[dynIndex].room = room;
dinahs[dynIndex].byte0 = (Byte)index;
dinahs[dynIndex].byte1 = 0;
dinahs[dynIndex].moving = false;
dinahs[dynIndex].active = isOn;
}
break;
case kTV:
dinahs[numDynamics].dest = tvScreen1;
ZeroRectCorner(&dinahs[numDynamics].dest);
QOffsetRect(&dinahs[numDynamics].dest,
dinahs[dynIndex].dest = tvScreen1;
ZeroRectCorner(&dinahs[dynIndex].dest);
QOffsetRect(&dinahs[dynIndex].dest,
where->left + playOriginH + 17,
where->top + playOriginV + 10);
dinahs[numDynamics].whole = dinahs[numDynamics].dest;
dinahs[numDynamics].hVel = 0;
dinahs[numDynamics].vVel = 0;
dinahs[numDynamics].count = 0;
dinahs[numDynamics].frame = 0;
dinahs[numDynamics].timer = 0;
dinahs[numDynamics].position = 0;
dinahs[numDynamics].room = room;
dinahs[numDynamics].byte0 = (Byte)index;
dinahs[numDynamics].byte1 = 0;
dinahs[numDynamics].moving = false;
dinahs[numDynamics].active = isOn;
dinahs[dynIndex].whole = dinahs[dynIndex].dest;
if (!keepExisting)
{
dinahs[dynIndex].hVel = 0;
dinahs[dynIndex].vVel = 0;
dinahs[dynIndex].count = 0;
dinahs[dynIndex].frame = 0;
dinahs[dynIndex].timer = 0;
dinahs[dynIndex].position = 0;
dinahs[dynIndex].room = room;
dinahs[dynIndex].byte0 = (Byte)index;
dinahs[dynIndex].byte1 = 0;
dinahs[dynIndex].moving = false;
dinahs[dynIndex].active = isOn;
}
break;
case kCoffee:
dinahs[numDynamics].dest = coffeeLight1;
ZeroRectCorner(&dinahs[numDynamics].dest);
QOffsetRect(&dinahs[numDynamics].dest,
dinahs[dynIndex].dest = coffeeLight1;
ZeroRectCorner(&dinahs[dynIndex].dest);
QOffsetRect(&dinahs[dynIndex].dest,
where->left + playOriginH + 32,
where->top + playOriginV + 57);
dinahs[numDynamics].whole = dinahs[numDynamics].dest;
dinahs[numDynamics].hVel = 0;
dinahs[numDynamics].vVel = 0;
dinahs[numDynamics].count = 0;
dinahs[numDynamics].frame = 0;
dinahs[dynIndex].whole = dinahs[dynIndex].dest;
if (!keepExisting)
{
dinahs[dynIndex].hVel = 0;
dinahs[dynIndex].vVel = 0;
dinahs[dynIndex].count = 0;
dinahs[dynIndex].frame = 0;
if (isOn)
dinahs[numDynamics].timer = 200;
dinahs[dynIndex].timer = 200;
else
dinahs[numDynamics].timer = 0;
dinahs[numDynamics].position = 0;
dinahs[numDynamics].room = room;
dinahs[numDynamics].byte0 = (Byte)index;
dinahs[numDynamics].byte1 = 0;
dinahs[numDynamics].moving = false;
dinahs[numDynamics].active = isOn;
dinahs[dynIndex].timer = 0;
dinahs[dynIndex].position = 0;
dinahs[dynIndex].room = room;
dinahs[dynIndex].byte0 = (Byte)index;
dinahs[dynIndex].byte1 = 0;
dinahs[dynIndex].moving = false;
dinahs[dynIndex].active = isOn;
}
break;
case kOutlet:
dinahs[numDynamics].dest = outletSrc[0];
ZeroRectCorner(&dinahs[numDynamics].dest);
QOffsetRect(&dinahs[numDynamics].dest,
dinahs[dynIndex].dest = outletSrc[0];
ZeroRectCorner(&dinahs[dynIndex].dest);
QOffsetRect(&dinahs[dynIndex].dest,
where->left + playOriginH,
where->top + playOriginV);
dinahs[numDynamics].whole = dinahs[numDynamics].dest;
dinahs[numDynamics].hVel = numLights;
dinahs[numDynamics].vVel = 0;
dinahs[numDynamics].count = ((short)who->data.g.delay * 6) / kTicksPerFrame;
dinahs[numDynamics].frame = 0;
dinahs[numDynamics].timer = dinahs[numDynamics].count;
dinahs[numDynamics].position = 0; // launch/idle state
dinahs[numDynamics].room = room;
dinahs[numDynamics].byte0 = (Byte)index;
dinahs[numDynamics].byte1 = 0;
dinahs[numDynamics].moving = false;
dinahs[numDynamics].active = isOn;
dinahs[dynIndex].whole = dinahs[dynIndex].dest;
if (!keepExisting)
{
dinahs[dynIndex].hVel = numLights;
dinahs[dynIndex].vVel = 0;
dinahs[dynIndex].count = ((short)who->data.g.delay * 6) / kTicksPerFrame;
dinahs[dynIndex].frame = 0;
dinahs[dynIndex].timer = dinahs[dynIndex].count;
dinahs[dynIndex].position = 0; // launch/idle state
dinahs[dynIndex].room = room;
dinahs[dynIndex].byte0 = (Byte)index;
dinahs[dynIndex].byte1 = 0;
dinahs[dynIndex].moving = false;
dinahs[dynIndex].active = isOn;
}
break;
case kVCR:
dinahs[numDynamics].dest = vcrTime1;
ZeroRectCorner(&dinahs[numDynamics].dest);
QOffsetRect(&dinahs[numDynamics].dest,
dinahs[dynIndex].dest = vcrTime1;
ZeroRectCorner(&dinahs[dynIndex].dest);
QOffsetRect(&dinahs[dynIndex].dest,
where->left + playOriginH + 64,
where->top + playOriginV + 6);
dinahs[numDynamics].whole = dinahs[numDynamics].dest;
dinahs[numDynamics].hVel = 0;
dinahs[numDynamics].vVel = 0;
dinahs[numDynamics].count = 0;
dinahs[numDynamics].frame = 0;
dinahs[dynIndex].whole = dinahs[dynIndex].dest;
if (!keepExisting)
{
dinahs[dynIndex].hVel = 0;
dinahs[dynIndex].vVel = 0;
dinahs[dynIndex].count = 0;
dinahs[dynIndex].frame = 0;
if (isOn)
dinahs[numDynamics].timer = 115;
dinahs[dynIndex].timer = 115;
else
dinahs[numDynamics].timer = 0;
dinahs[numDynamics].position = 0;
dinahs[numDynamics].room = room;
dinahs[numDynamics].byte0 = (Byte)index;
dinahs[numDynamics].byte1 = 0;
dinahs[numDynamics].moving = false;
dinahs[numDynamics].active = isOn;
dinahs[dynIndex].timer = 0;
dinahs[dynIndex].position = 0;
dinahs[dynIndex].room = room;
dinahs[dynIndex].byte0 = (Byte)index;
dinahs[dynIndex].byte1 = 0;
dinahs[dynIndex].moving = false;
dinahs[dynIndex].active = isOn;
}
break;
case kStereo:
dinahs[numDynamics].dest = stereoLight1;
ZeroRectCorner(&dinahs[numDynamics].dest);
QOffsetRect(&dinahs[numDynamics].dest,
dinahs[dynIndex].dest = stereoLight1;
ZeroRectCorner(&dinahs[dynIndex].dest);
QOffsetRect(&dinahs[dynIndex].dest,
where->left + playOriginH + 56,
where->top + playOriginV + 20);
dinahs[numDynamics].whole = dinahs[numDynamics].dest;
dinahs[numDynamics].hVel = 0;
dinahs[numDynamics].vVel = 0;
dinahs[numDynamics].count = 0;
dinahs[numDynamics].frame = 0;
dinahs[numDynamics].timer = 0;
dinahs[numDynamics].position = 0;
dinahs[numDynamics].room = room;
dinahs[numDynamics].byte0 = (Byte)index;
dinahs[numDynamics].byte1 = 0;
dinahs[numDynamics].moving = false;
dinahs[numDynamics].active = isOn;
dinahs[dynIndex].whole = dinahs[dynIndex].dest;
if (!keepExisting)
{
dinahs[dynIndex].hVel = 0;
dinahs[dynIndex].vVel = 0;
dinahs[dynIndex].count = 0;
dinahs[dynIndex].frame = 0;
dinahs[dynIndex].timer = 0;
dinahs[dynIndex].position = 0;
dinahs[dynIndex].room = room;
dinahs[dynIndex].byte0 = (Byte)index;
dinahs[dynIndex].byte1 = 0;
dinahs[dynIndex].moving = false;
dinahs[dynIndex].active = isOn;
}
break;
case kMicrowave:
dinahs[numDynamics].dest = microOn;
ZeroRectCorner(&dinahs[numDynamics].dest);
QOffsetRect(&dinahs[numDynamics].dest,
dinahs[dynIndex].dest = microOn;
ZeroRectCorner(&dinahs[dynIndex].dest);
QOffsetRect(&dinahs[dynIndex].dest,
where->left + playOriginH + 14,
where->top + playOriginV + 13);
dinahs[numDynamics].dest.right = dinahs[numDynamics].dest.left + 48;
dinahs[numDynamics].whole = dinahs[numDynamics].dest;
dinahs[numDynamics].hVel = 0;
dinahs[numDynamics].vVel = 0;
dinahs[numDynamics].count = 0;
dinahs[numDynamics].frame = 0;
dinahs[numDynamics].timer = 0;
dinahs[numDynamics].position = 0;
dinahs[numDynamics].room = room;
dinahs[numDynamics].byte0 = (Byte)index;
dinahs[numDynamics].byte1 = 0;
dinahs[numDynamics].moving = false;
dinahs[numDynamics].active = isOn;
dinahs[dynIndex].dest.right = dinahs[dynIndex].dest.left + 48;
dinahs[dynIndex].whole = dinahs[dynIndex].dest;
if (!keepExisting)
{
dinahs[dynIndex].hVel = 0;
dinahs[dynIndex].vVel = 0;
dinahs[dynIndex].count = 0;
dinahs[dynIndex].frame = 0;
dinahs[dynIndex].timer = 0;
dinahs[dynIndex].position = 0;
dinahs[dynIndex].room = room;
dinahs[dynIndex].byte0 = (Byte)index;
dinahs[dynIndex].byte1 = 0;
dinahs[dynIndex].moving = false;
dinahs[dynIndex].active = isOn;
}
break;
case kBalloon:
dinahs[numDynamics].dest = balloonSrc[0];
ZeroRectCorner(&dinahs[numDynamics].dest);
QOffsetRect(&dinahs[numDynamics].dest, where->left, 0);
dinahs[numDynamics].dest.bottom = kBalloonStart;
dinahs[numDynamics].dest.top = dinahs[numDynamics].dest.bottom -
dinahs[dynIndex].dest = balloonSrc[0];
ZeroRectCorner(&dinahs[dynIndex].dest);
QOffsetRect(&dinahs[dynIndex].dest, where->left, 0);
dinahs[dynIndex].dest.bottom = kBalloonStart;
dinahs[dynIndex].dest.top = dinahs[dynIndex].dest.bottom -
RectTall(&balloonSrc[0]);
dinahs[numDynamics].whole = dinahs[numDynamics].dest;
dinahs[numDynamics].hVel = 0;
dinahs[numDynamics].vVel = -2;
dinahs[numDynamics].count = ((short)who->data.h.delay * 6) / kTicksPerFrame;
dinahs[numDynamics].frame = 0;
dinahs[numDynamics].timer = dinahs[numDynamics].count;
dinahs[numDynamics].position = 0;
dinahs[numDynamics].room = room;
dinahs[numDynamics].byte0 = (Byte)index;
dinahs[numDynamics].byte1 = 0;
dinahs[numDynamics].moving = false;
dinahs[numDynamics].active = isOn; // initially idle
dinahs[dynIndex].whole = dinahs[dynIndex].dest;
if (!keepExisting)
{
dinahs[dynIndex].hVel = 0;
dinahs[dynIndex].vVel = -2;
dinahs[dynIndex].count = ((short)who->data.h.delay * 6) / kTicksPerFrame;
dinahs[dynIndex].frame = 0;
dinahs[dynIndex].timer = dinahs[dynIndex].count;
dinahs[dynIndex].position = 0;
dinahs[dynIndex].room = room;
dinahs[dynIndex].byte0 = (Byte)index;
dinahs[dynIndex].byte1 = 0;
dinahs[dynIndex].moving = false;
dinahs[dynIndex].active = isOn; // initially idle
}
break;
case kCopterLf:
case kCopterRt:
dinahs[numDynamics].dest = copterSrc[0];
ZeroRectCorner(&dinahs[numDynamics].dest);
QOffsetRect(&dinahs[numDynamics].dest, where->left, 0);
dinahs[numDynamics].dest.top = kCopterStart;
dinahs[numDynamics].dest.bottom = dinahs[numDynamics].dest.top +
dinahs[dynIndex].dest = copterSrc[0];
ZeroRectCorner(&dinahs[dynIndex].dest);
QOffsetRect(&dinahs[dynIndex].dest, where->left, 0);
dinahs[dynIndex].dest.top = kCopterStart;
dinahs[dynIndex].dest.bottom = dinahs[dynIndex].dest.top +
RectTall(&copterSrc[0]);
dinahs[numDynamics].whole = dinahs[numDynamics].dest;
dinahs[dynIndex].whole = dinahs[dynIndex].dest;
dinahs[dynIndex].position = dinahs[dynIndex].dest.left;
if (!keepExisting)
{
if (what == kCopterLf)
dinahs[numDynamics].hVel = -1;
dinahs[dynIndex].hVel = -1;
else
dinahs[numDynamics].hVel = 1;
dinahs[numDynamics].vVel = 2;
dinahs[numDynamics].count = ((short)who->data.h.delay * 6) / kTicksPerFrame;
dinahs[numDynamics].frame = 0;
dinahs[numDynamics].timer = dinahs[numDynamics].count;
dinahs[numDynamics].position = dinahs[numDynamics].dest.left;
dinahs[numDynamics].room = room;
dinahs[numDynamics].byte0 = (Byte)index;
dinahs[numDynamics].byte1 = 0;
dinahs[numDynamics].moving = false;
dinahs[numDynamics].active = isOn; // initially idle
dinahs[dynIndex].hVel = 1;
dinahs[dynIndex].vVel = 2;
dinahs[dynIndex].count = ((short)who->data.h.delay * 6) / kTicksPerFrame;
dinahs[dynIndex].frame = 0;
dinahs[dynIndex].timer = dinahs[dynIndex].count;
dinahs[dynIndex].room = room;
dinahs[dynIndex].byte0 = (Byte)index;
dinahs[dynIndex].byte1 = 0;
dinahs[dynIndex].moving = false;
dinahs[dynIndex].active = isOn; // initially idle
}
break;
case kDartLf:
case kDartRt:
dinahs[numDynamics].dest = dartSrc[0];
ZeroRectCorner(&dinahs[numDynamics].dest);
dinahs[dynIndex].dest = dartSrc[0];
ZeroRectCorner(&dinahs[dynIndex].dest);
if (what == kDartLf)
{
QOffsetRect(&dinahs[numDynamics].dest,
QOffsetRect(&dinahs[dynIndex].dest,
kRoomWide - RectWide(&dartSrc[0]), where->top);
dinahs[numDynamics].hVel = -kDartVelocity;
dinahs[numDynamics].frame = 0;
dinahs[dynIndex].hVel = -kDartVelocity;
dinahs[dynIndex].frame = 0;
}
else
{
QOffsetRect(&dinahs[numDynamics].dest, 0, where->top);
dinahs[numDynamics].hVel = kDartVelocity;
dinahs[numDynamics].frame = 2;
QOffsetRect(&dinahs[dynIndex].dest, 0, where->top);
dinahs[dynIndex].hVel = kDartVelocity;
dinahs[dynIndex].frame = 2;
}
dinahs[dynIndex].whole = dinahs[dynIndex].dest;
dinahs[dynIndex].position = dinahs[dynIndex].dest.top;
if (!keepExisting)
{
dinahs[dynIndex].vVel = 2;
dinahs[dynIndex].count = ((short)who->data.h.delay * 6) / kTicksPerFrame;
dinahs[dynIndex].timer = dinahs[dynIndex].count;
dinahs[dynIndex].byte0 = (Byte)index;
dinahs[dynIndex].byte1 = 0;
dinahs[dynIndex].moving = false;
dinahs[dynIndex].active = isOn; // initially idle
}
dinahs[numDynamics].whole = dinahs[numDynamics].dest;
dinahs[numDynamics].vVel = 2;
dinahs[numDynamics].count = ((short)who->data.h.delay * 6) / kTicksPerFrame;
dinahs[numDynamics].timer = dinahs[numDynamics].count;
dinahs[numDynamics].position = dinahs[numDynamics].dest.top;
dinahs[numDynamics].byte0 = (Byte)index;
dinahs[numDynamics].byte1 = 0;
dinahs[numDynamics].moving = false;
dinahs[numDynamics].active = isOn; // initially idle
break;
case kBall:
dinahs[numDynamics].dest = ballSrc[0];
ZeroRectCorner(&dinahs[numDynamics].dest);
QOffsetRect(&dinahs[numDynamics].dest,
dinahs[dynIndex].dest = ballSrc[0];
ZeroRectCorner(&dinahs[dynIndex].dest);
QOffsetRect(&dinahs[dynIndex].dest,
where->left, where->top);
dinahs[numDynamics].whole = dinahs[numDynamics].dest;
dinahs[numDynamics].hVel = 0;
dinahs[dynIndex].whole = dinahs[dynIndex].dest;
dinahs[dynIndex].position = dinahs[dynIndex].dest.bottom;
if (!keepExisting)
{
dinahs[dynIndex].hVel = 0;
position = who->data.h.length; // reverse engineer init. vel.
velocity = 0;
evenFrame = true;
@@ -509,46 +588,53 @@ short AddDynamicObject (short what, Rect *where, objectType *who,
velocity++;
lilFrame = !lilFrame;
position -= velocity;
} while (position > 0);
dinahs[dynIndex].vVel = -velocity;
dinahs[dynIndex].moving = false;
dinahs[dynIndex].count = -velocity; // count = initial velocity
dinahs[dynIndex].frame = 0;
dinahs[dynIndex].timer = 0;
dinahs[dynIndex].room = room;
dinahs[dynIndex].byte0 = (Byte)index;
dinahs[dynIndex].byte1 = 0;
dinahs[dynIndex].active = isOn;
}
while (position > 0);
dinahs[numDynamics].vVel = -velocity;
dinahs[numDynamics].moving = false;
dinahs[numDynamics].count = -velocity; // count = initial velocity
dinahs[numDynamics].frame = 0;
dinahs[numDynamics].timer = 0;
dinahs[numDynamics].position = dinahs[numDynamics].dest.bottom;
dinahs[numDynamics].room = room;
dinahs[numDynamics].byte0 = (Byte)index;
dinahs[numDynamics].byte1 = 0;
dinahs[numDynamics].active = isOn;
break;
case kDrip:
dinahs[numDynamics].dest = dripSrc[0];
CenterRectInRect(&dinahs[numDynamics].dest, where);
VOffsetRect(&dinahs[numDynamics].dest,
where->top - dinahs[numDynamics].dest.top);
dinahs[numDynamics].whole = dinahs[numDynamics].dest;
dinahs[numDynamics].hVel = dinahs[numDynamics].dest.top; // remember
dinahs[numDynamics].vVel = 0;
dinahs[numDynamics].count = ((short)who->data.h.delay * 6) / kTicksPerFrame;
dinahs[numDynamics].frame = 3;
dinahs[numDynamics].timer = dinahs[numDynamics].count;
dinahs[numDynamics].position = dinahs[numDynamics].dest.top +
dinahs[dynIndex].dest = dripSrc[0];
CenterRectInRect(&dinahs[dynIndex].dest, where);
VOffsetRect(&dinahs[dynIndex].dest,
where->top - dinahs[dynIndex].dest.top);
dinahs[dynIndex].whole = dinahs[dynIndex].dest;
dinahs[dynIndex].hVel = dinahs[dynIndex].dest.top; // remember
dinahs[dynIndex].position = dinahs[dynIndex].dest.top +
who->data.h.length;
dinahs[numDynamics].room = room;
dinahs[numDynamics].byte0 = (Byte)index;
dinahs[numDynamics].byte1 = 0;
dinahs[numDynamics].moving = false;
dinahs[numDynamics].active = isOn;
if (!keepExisting)
{
dinahs[dynIndex].vVel = 0;
dinahs[dynIndex].count = ((short)who->data.h.delay * 6) / kTicksPerFrame;
dinahs[dynIndex].frame = 3;
dinahs[dynIndex].timer = dinahs[dynIndex].count;
dinahs[dynIndex].room = room;
dinahs[dynIndex].byte0 = (Byte)index;
dinahs[dynIndex].byte1 = 0;
dinahs[dynIndex].moving = false;
dinahs[dynIndex].active = isOn;
}
break;
case kFish:
dinahs[numDynamics].dest = fishSrc[0];
QOffsetRect(&dinahs[numDynamics].dest,
dinahs[dynIndex].dest = fishSrc[0];
QOffsetRect(&dinahs[dynIndex].dest,
where->left + 10, where->top + 8);
dinahs[numDynamics].whole = dinahs[numDynamics].dest;
dinahs[numDynamics].hVel = ((short)who->data.h.delay * 6) / kTicksPerFrame;
dinahs[dynIndex].whole = dinahs[dynIndex].dest;
dinahs[dynIndex].position = dinahs[dynIndex].dest.bottom;
if (!keepExisting)
{
dinahs[dynIndex].hVel = ((short)who->data.h.delay * 6) / kTicksPerFrame;
position = who->data.g.height; // reverse engineer init. vel.
velocity = 0;
evenFrame = true;
@@ -559,28 +645,24 @@ short AddDynamicObject (short what, Rect *where, objectType *who,
velocity++;
lilFrame = !lilFrame;
position -= velocity;
} while (position > 0);
dinahs[dynIndex].vVel = -velocity;
dinahs[dynIndex].count = -velocity; // count = initial velocity
dinahs[dynIndex].frame = 0;
dinahs[dynIndex].timer = dinahs[dynIndex].hVel;
dinahs[dynIndex].room = room;
dinahs[dynIndex].byte0 = (Byte)index;
dinahs[dynIndex].byte1 = 0;
dinahs[dynIndex].moving = false;
dinahs[dynIndex].active = isOn;
}
while (position > 0);
dinahs[numDynamics].vVel = -velocity;
dinahs[numDynamics].count = -velocity; // count = initial velocity
dinahs[numDynamics].frame = 0;
dinahs[numDynamics].timer = dinahs[numDynamics].hVel;
dinahs[numDynamics].position = dinahs[numDynamics].dest.bottom;
dinahs[numDynamics].room = room;
dinahs[numDynamics].byte0 = (Byte)index;
dinahs[numDynamics].byte1 = 0;
dinahs[numDynamics].moving = false;
dinahs[numDynamics].active = isOn;
break;
default:
return (-1);
break;
}
numDynamics++;
return (numDynamics - 1);
return dynIndex;
}
void OffsetDynamics(SInt16 h, SInt16 v)

View File

@@ -30,13 +30,13 @@ void AddSparkle (Rect *);
void AddFlyingPoint (Rect *, SInt16, SInt16, SInt16);
void ReBackUpFlames (SInt16, SInt16, SInt16, SInt16);
void AddCandleFlame (SInt16, SInt16, SInt16, SInt16);
void ReBackUpTikiFlames (SInt16, SInt16);
void ReBackUpTikiFlames (SInt16, SInt16, SInt16, SInt16);
void AddTikiFlame (SInt16, SInt16, SInt16, SInt16);
void ReBackUpBBQCoals (SInt16, SInt16);
void ReBackUpBBQCoals (SInt16, SInt16, SInt16, SInt16);
void AddBBQCoals (SInt16, SInt16, SInt16, SInt16);
void ReBackUpPendulum (SInt16, SInt16, SInt16, SInt16);
void AddPendulum (SInt16, SInt16, SInt16, SInt16);
void ReBackUpStar (SInt16, SInt16);
void ReBackUpStar (SInt16, SInt16, SInt16, SInt16);
void AddStar (SInt16, SInt16, SInt16, SInt16);
void StopPendulum (SInt16, SInt16);
void StopStar (SInt16, SInt16);
@@ -75,7 +75,7 @@ void RenderDynamics (void);
void ZeroDinahs (void);
void ZeroDinahsNotInRoom (SInt16);
SInt16 AddDynamicObject (SInt16, Rect *, objectType *, SInt16, SInt16, Boolean);
SInt16 AddDynamicObject(SInt16 what, Rect *where, objectType *who, SInt16 room, SInt16 index, Boolean isOn, Boolean keepExisting);
void OffsetDynamics(SInt16 h, SInt16 v);
void DoGameOver (void); // --- GameOver.c

View File

@@ -179,15 +179,18 @@ void DrawARoomsObjects (short neighbor, Boolean redraw)
break;
case kTiki:
{
GetObjectRect(&thisObject, &itsRect);
OffsetRectRoomRelative(&itsRect, neighbor);
const short h = itsRect.left + 10;
const short v = itsRect.top - 9;
if (isLit)
DrawTiki(&itsRect, playOriginV + VerticalRoomOffset(neighbor));
if (redraw)
ReBackUpTikiFlames(localNumbers[neighbor], i);
ReBackUpTikiFlames(localNumbers[neighbor], i, h, v);
else
AddTikiFlame(localNumbers[neighbor], i,
itsRect.left + 10, itsRect.top - 9);
AddTikiFlame(localNumbers[neighbor], i, h, v);
}
break;
case kBBQ:
@@ -195,13 +198,14 @@ void DrawARoomsObjects (short neighbor, Boolean redraw)
OffsetRectRoomRelative(&itsRect, neighbor);
if (SectRect(&itsRect, &testRect, &whoCares))
{
const short h = itsRect.left + 16;
const short v = itsRect.top + 9;
if (isLit)
DrawPictSansWhiteObject(thisObject.what, &itsRect);
if (redraw)
ReBackUpBBQCoals(localNumbers[neighbor], i);
ReBackUpBBQCoals(localNumbers[neighbor], i, h, v);
else
AddBBQCoals(localNumbers[neighbor], i,
itsRect.left + 16, itsRect.top + 9);
AddBBQCoals(localNumbers[neighbor], i, h, v);
}
break;
@@ -455,7 +459,7 @@ void DrawARoomsObjects (short neighbor, Boolean redraw)
if (legit != -1)
{
if (redraw)
ReBackUpStar(localNumbers[neighbor], i);
ReBackUpStar(localNumbers[neighbor], i, itsRect.left, itsRect.top);
else
AddStar(localNumbers[neighbor], i, itsRect.left,
itsRect.top);
@@ -469,12 +473,12 @@ void DrawARoomsObjects (short neighbor, Boolean redraw)
OffsetRectRoomRelative(&itsRect, neighbor);
if (SectRect(&itsRect, &testRect, &whoCares))
{
if ((!redraw) && (neighbor == kCentralRoom))
if (neighbor == kCentralRoom)
{
rectA = itsRect;
QOffsetRect(&rectA, -playOriginH, -playOriginV);
dynamicNum = AddDynamicObject(kSparkle, &rectA, &thisObject,
localNumbers[neighbor], i, thisObject.data.c.state);
localNumbers[neighbor], i, thisObject.data.c.state, redraw);
}
}
break;
@@ -665,12 +669,12 @@ void DrawARoomsObjects (short neighbor, Boolean redraw)
if (SectRect(&itsRect, &testRect, &whoCares))
{
DrawSimpleAppliance(thisObject.what, &itsRect);
if ((!redraw) && (neighbor == kCentralRoom))
if (neighbor == kCentralRoom)
{
rectA = itsRect;
QOffsetRect(&rectA, -playOriginH, -playOriginV);
dynamicNum = AddDynamicObject(kToaster, &rectA, &thisObject,
localNumbers[neighbor], i, thisObject.data.g.state);
localNumbers[neighbor], i, thisObject.data.g.state, redraw);
}
}
break;
@@ -681,13 +685,10 @@ void DrawARoomsObjects (short neighbor, Boolean redraw)
if (SectRect(&itsRect, &testRect, &whoCares))
{
DrawMacPlus(&itsRect, thisObject.data.g.state, isLit);
if (!redraw)
{
rectA = itsRect;
QOffsetRect(&rectA, -playOriginH, -playOriginV);
dynamicNum = AddDynamicObject(kMacPlus, &rectA, &thisObject,
localNumbers[neighbor], i, thisObject.data.g.state);
}
localNumbers[neighbor], i, thisObject.data.g.state, redraw);
}
break;
@@ -711,12 +712,12 @@ void DrawARoomsObjects (short neighbor, Boolean redraw)
}
#endif
DrawTV(&itsRect, thisObject.data.g.state, isLit);
if (!redraw)
{
rectA = itsRect;
QOffsetRect(&rectA, -playOriginH, -playOriginV);
dynamicNum = AddDynamicObject(kTV, &rectA, &thisObject,
localNumbers[neighbor], i, thisObject.data.g.state);
localNumbers[neighbor], i, thisObject.data.g.state, redraw);
if (!redraw)
{
#ifdef COMPILEQT
if ((thisMac.hasQT) && (hasMovie) && (neighbor == kCentralRoom) &&
(!tvInRoom))
@@ -735,13 +736,10 @@ void DrawARoomsObjects (short neighbor, Boolean redraw)
if (SectRect(&itsRect, &testRect, &whoCares))
{
DrawCoffee(&itsRect, thisObject.data.g.state, isLit);
if (!redraw)
{
rectA = itsRect;
QOffsetRect(&rectA, -playOriginH, -playOriginV);
dynamicNum = AddDynamicObject(kCoffee, &rectA, &thisObject,
localNumbers[neighbor], i, thisObject.data.g.state);
}
localNumbers[neighbor], i, thisObject.data.g.state, redraw);
}
break;
@@ -752,13 +750,10 @@ void DrawARoomsObjects (short neighbor, Boolean redraw)
{
if (isLit)
DrawOutlet(&itsRect);
if (!redraw)
{
rectA = itsRect;
QOffsetRect(&rectA, -playOriginH, -playOriginV);
dynamicNum = AddDynamicObject(kOutlet, &rectA, &thisObject,
localNumbers[neighbor], i, thisObject.data.g.state);
}
localNumbers[neighbor], i, thisObject.data.g.state, redraw);
}
break;
@@ -768,13 +763,10 @@ void DrawARoomsObjects (short neighbor, Boolean redraw)
if (SectRect(&itsRect, &testRect, &whoCares))
{
DrawVCR(&itsRect, thisObject.data.g.state, isLit);
if (!redraw)
{
rectA = itsRect;
QOffsetRect(&rectA, -playOriginH, -playOriginV);
dynamicNum = AddDynamicObject(kVCR, &rectA, &thisObject,
localNumbers[neighbor], i, thisObject.data.g.state);
}
localNumbers[neighbor], i, thisObject.data.g.state, redraw);
}
break;
@@ -784,13 +776,10 @@ void DrawARoomsObjects (short neighbor, Boolean redraw)
if (SectRect(&itsRect, &testRect, &whoCares))
{
DrawStereo(&itsRect, isPlayMusicGame, isLit);
if (!redraw)
{
rectA = itsRect;
QOffsetRect(&rectA, -playOriginH, -playOriginV);
dynamicNum = AddDynamicObject(kStereo, &rectA, &thisObject,
localNumbers[neighbor], i, thisObject.data.g.state);
}
localNumbers[neighbor], i, thisObject.data.g.state, redraw);
}
break;
@@ -800,79 +789,76 @@ void DrawARoomsObjects (short neighbor, Boolean redraw)
if (SectRect(&itsRect, &testRect, &whoCares))
{
DrawMicrowave(&itsRect, thisObject.data.g.state, isLit);
if (!redraw)
{
rectA = itsRect;
QOffsetRect(&rectA, -playOriginH, -playOriginV);
dynamicNum = AddDynamicObject(kMicrowave, &rectA, &thisObject,
localNumbers[neighbor], i, thisObject.data.g.state);
}
localNumbers[neighbor], i, thisObject.data.g.state, redraw);
}
break;
case kBalloon:
if ((neighbor == kCentralRoom) && (!redraw))
if (neighbor == kCentralRoom)
{
GetObjectRect(&thisObject, &itsRect);
OffsetRectRoomRelative(&itsRect, neighbor);
QOffsetRect(&itsRect, -playOriginH, -playOriginV);
dynamicNum = AddDynamicObject(kBalloon, &itsRect, &thisObject,
localNumbers[neighbor], i, thisObject.data.h.state);
localNumbers[neighbor], i, thisObject.data.h.state, redraw);
}
break;
case kCopterLf:
if ((neighbor == kCentralRoom) && (!redraw))
if (neighbor == kCentralRoom)
{
GetObjectRect(&thisObject, &itsRect);
OffsetRectRoomRelative(&itsRect, neighbor);
QOffsetRect(&itsRect, -playOriginH, -playOriginV);
dynamicNum = AddDynamicObject(kCopterLf, &itsRect, &thisObject,
localNumbers[neighbor], i, thisObject.data.h.state);
localNumbers[neighbor], i, thisObject.data.h.state, redraw);
}
break;
case kCopterRt:
if ((neighbor == kCentralRoom) && (!redraw))
if (neighbor == kCentralRoom)
{
GetObjectRect(&thisObject, &itsRect);
OffsetRectRoomRelative(&itsRect, neighbor);
QOffsetRect(&itsRect, -playOriginH, -playOriginV);
dynamicNum = AddDynamicObject(kCopterRt, &itsRect, &thisObject,
localNumbers[neighbor], i, thisObject.data.h.state);
localNumbers[neighbor], i, thisObject.data.h.state, redraw);
}
break;
case kDartLf:
if ((neighbor == kCentralRoom) && (!redraw))
if (neighbor == kCentralRoom)
{
GetObjectRect(&thisObject, &itsRect);
OffsetRectRoomRelative(&itsRect, neighbor);
QOffsetRect(&itsRect, -playOriginH, -playOriginV);
dynamicNum = AddDynamicObject(kDartLf, &itsRect, &thisObject,
localNumbers[neighbor], i, thisObject.data.h.state);
localNumbers[neighbor], i, thisObject.data.h.state, redraw);
}
break;
case kDartRt:
if ((neighbor == kCentralRoom) && (!redraw))
if (neighbor == kCentralRoom)
{
GetObjectRect(&thisObject, &itsRect);
OffsetRectRoomRelative(&itsRect, neighbor);
QOffsetRect(&itsRect, -playOriginH, -playOriginV);
dynamicNum = AddDynamicObject(kDartRt, &itsRect, &thisObject,
localNumbers[neighbor], i, thisObject.data.h.state);
localNumbers[neighbor], i, thisObject.data.h.state, redraw);
}
break;
case kBall:
if ((neighbor == kCentralRoom) && (!redraw))
if (neighbor == kCentralRoom)
{
GetObjectRect(&thisObject, &itsRect);
OffsetRectRoomRelative(&itsRect, neighbor);
QOffsetRect(&itsRect, -playOriginH, -playOriginV);
dynamicNum = AddDynamicObject(kBall, &itsRect, &thisObject,
localNumbers[neighbor], i, thisObject.data.h.state);
localNumbers[neighbor], i, thisObject.data.h.state, redraw);
}
break;
@@ -882,12 +868,12 @@ void DrawARoomsObjects (short neighbor, Boolean redraw)
if (SectRect(&itsRect, &testRect, &whoCares))
{
DrawDrip(&itsRect);
if ((!redraw) && (neighbor == kCentralRoom))
if (neighbor == kCentralRoom)
{
rectA = itsRect;
QOffsetRect(&rectA, -playOriginH, -playOriginV);
dynamicNum = AddDynamicObject(kDrip, &rectA, &thisObject,
localNumbers[neighbor], i, thisObject.data.h.state);
localNumbers[neighbor], i, thisObject.data.h.state, redraw);
}
}
break;
@@ -898,12 +884,12 @@ void DrawARoomsObjects (short neighbor, Boolean redraw)
if (SectRect(&itsRect, &testRect, &whoCares))
{
DrawFish(thisObject.what, &itsRect);
if ((!redraw) && (neighbor == kCentralRoom))
if (neighbor == kCentralRoom)
{
rectA = itsRect;
QOffsetRect(&rectA, -playOriginH, -playOriginV);
dynamicNum = AddDynamicObject(kFish, &rectA, &thisObject,
localNumbers[neighbor], i, thisObject.data.h.state);
localNumbers[neighbor], i, thisObject.data.h.state, redraw);
}
}
break;