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Scaled blit, plus fix some level editor things
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@@ -161,7 +161,7 @@ void FindNewActiveRoomRect (void)
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void LoadGraphicPlus (DrawSurface *surface, short resID, const Rect &theRect)
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{
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PicHandle thePicture;
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THandle<Picture> thePicture;
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thePicture = GetPicture(resID);
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if (thePicture == nil)
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