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Scaled blit, plus fix some level editor things
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@@ -2004,7 +2004,7 @@ void SelectPrevObject (void)
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#ifndef COMPILEDEMO
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void GetThisRoomsObjRects (void)
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{
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PicHandle thePict;
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THandle<Picture> thePict;
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short i, wide, tall;
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isFirstRoom = (GetFirstRoomNumber() == thisRoomNumber);
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