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Scaled blit, plus fix some level editor things
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@@ -451,7 +451,7 @@ void PlayGame (void)
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{
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Rect bounds;
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PicHandle thePicture;
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THandle<Picture> thePicture;
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SInt16 hOffset;
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if (boardSrcRect.right >= 640)
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@@ -495,7 +495,7 @@ void PlayGame (void)
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{
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Rect bounds;
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PicHandle thePicture;
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THandle<Picture> thePicture;
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SInt16 hOffset;
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if (boardSrcRect.right >= 640)
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