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Scaled blit, plus fix some level editor things
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@@ -282,7 +282,7 @@ void KillOffScreenBitMap (GrafPtr offScreen)
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void LoadGraphic (DrawSurface *surface, short resID)
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{
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Rect bounds;
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PicHandle thePicture;
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THandle<Picture> thePicture;
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thePicture = GetPicture(resID);
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if (thePicture == nil)
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@@ -302,7 +302,7 @@ void LoadGraphic (DrawSurface *surface, short resID)
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void LoadScaledGraphic (DrawSurface *surface, short resID, Rect *theRect)
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{
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PicHandle thePicture;
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THandle<Picture> thePicture;
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thePicture = GetPicture(resID);
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if (thePicture == nil)
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