Fix OpenGL scaling and improve performance

This commit is contained in:
elasota
2020-10-14 19:02:55 -04:00
parent ad1912379a
commit 1e1c91915a
5 changed files with 47 additions and 15 deletions

View File

@@ -0,0 +1,21 @@
#include "Functions.h"
#define GP_GL_SHADER_CODE_COPYQUADP_GLSL "uniform sampler2D surfaceTexture;\n"\
"varying vec4 texCoord;\n"\
"\n"\
"uniform vec4 dxdy_dimensions;\n"\
"\n"\
"vec3 SamplePixel(vec2 coord)\n"\
"{\n"\
" return texture2D(surfaceTexture, (coord + vec2(0.5, 0.5)) / dxdy_dimensions.zw).rgb;\n"\
"}\n"\
"\n"\
"void main()\n"\
"{\n"\
" gl_FragColor = vec4(LinearToSRGB(texture2D(surfaceTexture, texCoord.xy).rgb), 1.0);\n"\
"}\n"
namespace GpBinarizedShaders
{
const char *g_copyQuadP_GL2 = GP_GL_SHADER_CODE_PRECISION_PREFIX GP_GL_SHADER_CODE_FUNCTIONS_H GP_GL_SHADER_CODE_COPYQUADP_GLSL;
}