Add support for unpackaged resources to speed up loads on Android, i.e. so we don't have to decompress entire GPAs to load a single resource.

This commit is contained in:
elasota
2020-10-12 18:03:23 -04:00
parent ec56bdace2
commit 1ecef6f8ef
26 changed files with 674 additions and 252 deletions

View File

@@ -14,19 +14,21 @@ public:
bool FileExists(PortabilityLayer::VirtualDirectory_t virtualDirectory, const char *path) override;
bool FileLocked(PortabilityLayer::VirtualDirectory_t virtualDirectory, const char *path, bool *exists) override;
GpIOStream *OpenFile(PortabilityLayer::VirtualDirectory_t virtualDirectory, const char *path, bool writeAccess, GpFileCreationDisposition_t createDisposition) override;
GpIOStream *OpenFileNested(PortabilityLayer::VirtualDirectory_t virtualDirectory, char const* const* paths, size_t numPaths, bool writeAccess, GpFileCreationDisposition_t createDisposition) override;
bool DeleteFile(PortabilityLayer::VirtualDirectory_t virtualDirectory, const char *path, bool &existed) override;
PortabilityLayer::HostDirectoryCursor *ScanDirectory(PortabilityLayer::VirtualDirectory_t virtualDirectory) override;
PortabilityLayer::HostDirectoryCursor *ScanDirectoryNested(PortabilityLayer::VirtualDirectory_t virtualDirectory, char const* const* paths, size_t numPaths) override;
bool ValidateFilePath(const char *path, size_t sz) const override;
bool ValidateFilePathUnicodeChar(uint32_t ch) const override;
bool IsVirtualDirectoryLooseResources(PortabilityLayer::VirtualDirectory_t virtualDir) const override;
const wchar_t *GetBasePath() const;
static GpFileSystem_Win32 *GetInstance();
private:
bool ResolvePath(PortabilityLayer::VirtualDirectory_t virtualDirectory, const char *path, wchar_t *outPath);
bool ResolvePath(PortabilityLayer::VirtualDirectory_t virtualDirectory, char const* const* paths, size_t numPaths, wchar_t *outPath);
std::wstring m_prefsDir;
std::wstring m_scoresDir;