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https://github.com/elasota/Aerofoil.git
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Add support for unpackaged resources to speed up loads on Android, i.e. so we don't have to decompress entire GPAs to load a single resource.
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@@ -419,110 +419,6 @@ void HandleDepthSwitching (void)
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PortabilityLayer::HostDisplayDriver::GetInstance()->SetUseICCProfile(isUseICCProfile != 0);
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}
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//-------------------------------------------------------------- CheckMemorySize
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// Tests for a specific amount of memory available. If the required memory<72>
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// is not available, attempts to turn off various game features (music, etc.)<29>
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// in order to accomodate the constrained memory available.
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void CheckMemorySize (void)
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{
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#define kBaseBytesNeeded 614400L // 600K Base memory
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#define kPaddingBytes 204800L // 200K Padding
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long bytesNeeded;
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long soundBytes, musicBytes;
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dontLoadMusic = false;
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dontLoadSounds = false;
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bytesNeeded = kBaseBytesNeeded; // base memory
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soundBytes = SoundBytesNeeded(); // sound memory
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if (soundBytes <= 0L)
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RedAlert(kErrNoMemory);
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else
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bytesNeeded += soundBytes;
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musicBytes = MusicBytesNeeded(); // music memory
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if (musicBytes <= 0L)
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RedAlert(kErrNoMemory);
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else
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bytesNeeded += musicBytes;
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bytesNeeded += 4L * (long)thisMac.constrainedScreen.bottom; // main screen
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bytesNeeded += (((long)houseRect.right - (long)houseRect.left) *
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((long)houseRect.bottom + 1 - (long)houseRect.top) *
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(long)thisMac.isDepth) / 8L; // work map
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bytesNeeded += 4L * (long)houseRect.bottom;
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bytesNeeded += (((long)houseRect.right - (long)houseRect.left) *
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((long)houseRect.bottom + 1 - (long)houseRect.top) *
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(long)thisMac.isDepth) / 8L; // back map
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bytesNeeded += 4L * houseRect.bottom;
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bytesNeeded += (((long)houseRect.right - (long)houseRect.left) * 21 *
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(long)thisMac.isDepth) / 8L; // scoreboard map
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bytesNeeded += (6396L * (long)thisMac.isDepth) / 8L; // more scoreboard
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bytesNeeded += (32112L * (long)thisMac.isDepth) / 8L; // glider map
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bytesNeeded += (32112L * (long)thisMac.isDepth) / 8L; // glider2 map
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bytesNeeded += 32064L / 8L; // glider mask
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bytesNeeded += (912L * (long)thisMac.isDepth) / 8L; // glider shadow
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bytesNeeded += 864L / 8L; // shadow mask
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bytesNeeded += (304L * (long)thisMac.isDepth) / 8L; // rubber bands
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bytesNeeded += 288L / 8L; // bands mask
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bytesNeeded += (19344L * (long)thisMac.isDepth) / 8L; // blower map
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bytesNeeded += 19344L / 8L; // blower mask
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bytesNeeded += (17856L * (long)thisMac.isDepth) / 8L; // furniture map
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bytesNeeded += 17792L / 8L; // furniture mask
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bytesNeeded += (33264L * (long)thisMac.isDepth) / 8L; // prizes map
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bytesNeeded += 33176L / 8L; // prizes mask
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bytesNeeded += (2904L * (long)thisMac.isDepth) / 8L; // points map
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bytesNeeded += 2880L / 8L; // points mask
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bytesNeeded += (1848L * (long)thisMac.isDepth) / 8L; // transport map
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bytesNeeded += 1792L / 8L; // transport mask
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bytesNeeded += (3360L * (long)thisMac.isDepth) / 8L; // switches map
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bytesNeeded += (9144L * (long)thisMac.isDepth) / 8L; // lights map
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bytesNeeded += 9072L / 8L; // lights mask
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bytesNeeded += (21600L * (long)thisMac.isDepth) / 8L; // appliances map
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bytesNeeded += 21520L / 8L; // appliances mask
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bytesNeeded += (5600L * (long)thisMac.isDepth) / 8L; // toast map
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bytesNeeded += 5568L / 8L; // toast mask
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bytesNeeded += (1440L * (long)thisMac.isDepth) / 8L; // shredded map
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bytesNeeded += 1400L / 8L; // shredded mask
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bytesNeeded += (5784L * (long)thisMac.isDepth) / 8L; // balloon map
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bytesNeeded += 5760L / 8L; // balloon mask
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bytesNeeded += (9632L * (long)thisMac.isDepth) / 8L; // copter map
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bytesNeeded += 9600L / 8L; // copter mask
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bytesNeeded += (4928L * (long)thisMac.isDepth) / 8L; // dart map
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bytesNeeded += 4864L / 8L; // dart mask
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bytesNeeded += (2080L * (long)thisMac.isDepth) / 8L; // ball map
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bytesNeeded += 2048L / 8L; // ball mask
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bytesNeeded += (1168L * (long)thisMac.isDepth) / 8L; // drip map
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bytesNeeded += 1152L / 8L; // drip mask
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bytesNeeded += (1224L * (long)thisMac.isDepth) / 8L; // enemy map
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bytesNeeded += 1188L / 8L; // enemy mask
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bytesNeeded += (2064L * (long)thisMac.isDepth) / 8L; // fish map
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bytesNeeded += 2048L / 8L; // fish mask
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bytesNeeded += (8960L * (long)thisMac.isDepth) / 8L; // clutter map
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bytesNeeded += 8832L / 8L; // clutter mask
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bytesNeeded += (23040L * (long)thisMac.isDepth) / 8L; // support map
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bytesNeeded += (4320L * (long)thisMac.isDepth) / 8L; // angel map
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bytesNeeded += 4224L / 8L; // angel mask
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bytesNeeded += sizeof(roomType);
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bytesNeeded += sizeof(hotObject) * kMaxHotSpots;
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bytesNeeded += sizeof(sparkleType) * kMaxSparkles;
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bytesNeeded += sizeof(flyingPtType) * kMaxFlyingPts;
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bytesNeeded += sizeof(flameType) * kMaxCandles;
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bytesNeeded += sizeof(flameType) * kMaxTikis;
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bytesNeeded += sizeof(flameType) * kMaxCoals;
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bytesNeeded += sizeof(pendulumType) * kMaxPendulums;
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bytesNeeded += sizeof(savedType) * kMaxSavedMaps;
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bytesNeeded += sizeof(bandType) * kMaxRubberBands;
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bytesNeeded += sizeof(greaseType) * kMaxGrease;
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bytesNeeded += sizeof(starType) * kMaxStars;
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bytesNeeded += sizeof(shredType) * kMaxShredded;
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bytesNeeded += sizeof(dynaType) * kMaxDynamicObs;
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bytesNeeded += sizeof(objDataType) * kMaxMasterObjects;
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bytesNeeded += kDemoLength; SpinCursor(1);
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SpinCursor(1);
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}
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void GetDeviceRect(Rect *rect)
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{
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unsigned int width;
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