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Add support for unpackaged resources to speed up loads on Android, i.e. so we don't have to decompress entire GPAs to load a single resource.
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@@ -14,7 +14,7 @@
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namespace PortabilityLayer
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{
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class ResolveCachingColor;
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class ResourceArchive;
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struct IResourceArchive;
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class ScanlineMask;
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class ResTypeID;
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struct RGBAColor;
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@@ -169,7 +169,6 @@ void CheckOurEnvirons (void);
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void InstallResolutionHandler (void);
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//void ReflectSecondMonitorEnvirons (Boolean, Boolean, Boolean);
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void HandleDepthSwitching (void);
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void CheckMemorySize (void);
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Boolean CheckFileError (short, const PLPasStr &); // --- File Error.c
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@@ -200,7 +199,7 @@ void LoadGraphic (DrawSurface *surface, short resID); // Only loads from app r
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void LoadGraphicCustom (DrawSurface *surface, short resID); // Supports custom graphics
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void LoadScaledGraphic (DrawSurface *, short, Rect *); // Only loads from app resources
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void LoadScaledGraphicCustom (DrawSurface *, short, Rect *); // Supports custom graphics
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bool LargeIconPlot (DrawSurface *, PortabilityLayer::ResourceArchive *, short, const Rect &);
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bool LargeIconPlot (DrawSurface *, PortabilityLayer::IResourceArchive *, short, const Rect &);
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void DrawCIcon (DrawSurface *surface, short, short, short);
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char KeyMapOffsetFromRawKey (char);
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long LongSquareRoot (long);
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