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Add support for unpackaged resources to speed up loads on Android, i.e. so we don't have to decompress entire GPAs to load a single resource.
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@@ -7,7 +7,7 @@
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namespace PortabilityLayer
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{
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class ResourceArchive;
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struct IResourceArchive;
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}
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struct DrawSurface;
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@@ -52,7 +52,7 @@ private:
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~AnimationPackage();
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THandle<BitmapImage> *m_images;
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PortabilityLayer::ResourceArchive *m_resArchive;
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PortabilityLayer::IResourceArchive *m_resArchive;
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size_t m_numImages;
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uint32_t m_frameRateNumerator;
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