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Lots of Android fixes and stubs. Increase SDL log level on Android. Add GL context loss handling.
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@@ -1248,7 +1248,7 @@ void GpDisplayDriverD3D11::GetDisplayResolution(unsigned int *width, unsigned in
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*height = m_windowHeightVirtual;
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}
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IGpDisplayDriverSurface *GpDisplayDriverD3D11::CreateSurface(size_t width, size_t height, size_t pitch, GpPixelFormat_t pixelFormat)
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IGpDisplayDriverSurface *GpDisplayDriverD3D11::CreateSurface(size_t width, size_t height, size_t pitch, GpPixelFormat_t pixelFormat, IGpDisplayDriver::SurfaceInvalidateCallback_t invalidateCallback, void *invalidateContext)
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{
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return GpDisplayDriverSurfaceD3D11::Create(m_device, m_deviceContext, width, height, pixelFormat);
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}
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