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Fix objects being draggable when there is no room
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@@ -1963,6 +1963,12 @@ void GetThisRoomsObjRects (void)
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if ((noRoomAtAll) || (!houseUnlocked))
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if ((noRoomAtAll) || (!houseUnlocked))
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{
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{
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// clear object handles so they're not draggable
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QSetRect(&leftStartGliderDest, 0, 0, 0, 0);
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QSetRect(&rightStartGliderDest, 0, 0, 0, 0);
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for (i = 0; i < kMaxRoomObs; i++)
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QSetRect(&roomObjectRects[i], 0, 0, 0, 0);
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return;
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return;
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}
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}
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else
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else
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