Disable loading room editor if the current house is damaged beyond repair, and re-enable loading a different house.

This commit is contained in:
elasota
2021-05-11 01:39:17 -04:00
parent 295db5f064
commit 318a5868d7
4 changed files with 31 additions and 15 deletions

View File

@@ -106,6 +106,7 @@ Boolean ReadScoresFromDisk (void);
Boolean CreateNewHouse (void); // --- House.c
Boolean InitializeEmptyHouse (void);
Boolean InitializeEmptyHouseInEditor (void);
SInt16 RealRoomNumberCount (void);
SInt16 GetFirstRoomNumber (void);
void WhereDoesGliderBegin (Rect *, SInt16);