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Fix GLES2 compile failure
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@@ -19,7 +19,7 @@
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" resultColor *= constants_Modulation;\n"\
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"#ifdef ENABLE_FLICKER\n"\
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" resultColor = ApplyFlicker(constants_FlickerAxis, texCoord.zw, constants_FlickerStartThreshold, constants_FlickerEndThreshold, resultColor * constants_Modulation);\n"\
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" if (resultColor.a < 1)\n"\
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" if (resultColor.a < 1.0)\n"\
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" discard;\n"\
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"#endif\n"\
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" resultColor = ApplyDesaturation(constants_Desaturation, resultColor);\n"\
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