File system refactoring

This commit is contained in:
elasota
2019-12-29 06:38:18 -05:00
parent b24505164d
commit 430842d17b
74 changed files with 874 additions and 1240 deletions

View File

@@ -12,18 +12,19 @@ class GpFileSystem_Win32 final : public PortabilityLayer::HostFileSystem
public:
GpFileSystem_Win32();
bool FileExists(PortabilityLayer::EVirtualDirectory virtualDirectory, const char *path) override;
PortabilityLayer::IOStream *OpenFile(PortabilityLayer::EVirtualDirectory virtualDirectory, const char *path, bool writeAccess, bool create) override;
PortabilityLayer::HostDirectoryCursor *ScanDirectory(PortabilityLayer::EVirtualDirectory virtualDirectory) override;
bool FileExists(PortabilityLayer::VirtualDirectory_t virtualDirectory, const char *path) override;
PortabilityLayer::IOStream *OpenFile(PortabilityLayer::VirtualDirectory_t virtualDirectory, const char *path, bool writeAccess, bool create) override;
PortabilityLayer::HostDirectoryCursor *ScanDirectory(PortabilityLayer::VirtualDirectory_t virtualDirectory) override;
const wchar_t *GetBasePath() const;
static GpFileSystem_Win32 *GetInstance();
private:
bool ResolvePath(PortabilityLayer::EVirtualDirectory virtualDirectory, const char *path, wchar_t *outPath);
bool ResolvePath(PortabilityLayer::VirtualDirectory_t virtualDirectory, const char *path, wchar_t *outPath);
std::wstring m_prefsDir;
std::wstring m_scoresDir;
std::wstring m_packagedDir;
std::wstring m_housesDir;
std::wstring m_resourcesDir;