OpenGL display driver

This commit is contained in:
elasota
2020-09-26 16:45:52 -04:00
parent da3cdb3a17
commit 45aa5b4cba
26 changed files with 2922 additions and 33 deletions

View File

@@ -13,10 +13,63 @@
<UniqueIdentifier>{67DA6AB6-F800-4c08-8B7A-83BB121AAD01}</UniqueIdentifier>
<Extensions>rc;ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe;resx;tiff;tif;png;wav;mfcribbon-ms</Extensions>
</Filter>
<Filter Include="Source Files\ShaderCode">
<UniqueIdentifier>{85279826-1cd2-4894-a780-3f74af9c1260}</UniqueIdentifier>
</Filter>
</ItemGroup>
<ItemGroup>
<ClCompile Include="GpMain_SDL_Win32.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\Aerofoil\GpLogDriver_Win32.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\Aerofoil\GpFileSystem_Win32.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\Aerofoil\GpSystemServices_Win32.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\Aerofoil\GpColorCursor_Win32.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\Aerofoil\GpMutex_Win32.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\Aerofoil\GpThreadEvent_Win32.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\Aerofoil\GpFileStream_Win32.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="ShaderCode\DrawQuadV.cpp">
<Filter>Source Files\ShaderCode</Filter>
</ClCompile>
<ClCompile Include="ShaderCode\DrawQuadPaletteP.cpp">
<Filter>Source Files\ShaderCode</Filter>
</ClCompile>
<ClCompile Include="ShaderCode\ScaleQuadP.cpp">
<Filter>Source Files\ShaderCode</Filter>
</ClCompile>
<ClCompile Include="GpFiber_SDL.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="GpFiberStarter_SDL.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="GpDisplayDriver_SDL_GL2.cpp">
<Filter>Source Files</Filter>
</ClCompile>
</ItemGroup>
<ItemGroup>
<ClInclude Include="ShaderCode\Functions.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="ShaderCode\DrawQuadPixelConstants.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="GpFiber_SDL.h">
<Filter>Header Files</Filter>
</ClInclude>
</ItemGroup>
</Project>