Font system refactor, use pre-rendered fonts

This commit is contained in:
elasota
2021-03-27 02:08:03 -04:00
parent c87f238563
commit 50f420d2b1
63 changed files with 976 additions and 1294 deletions

View File

@@ -118,7 +118,7 @@ void DrawBannerMessage (Point topLeft)
PasStringCopy((*thisHouse)->banner, bannerStr);
PortabilityLayer::RenderedFont *appFont = GetApplicationFont(12, PortabilityLayer::FontFamilyFlag_Bold, true);
PortabilityLayer::RenderedFont *appFont = GetFont(PortabilityLayer::FontPresets::kApplication12Bold);
PortabilityLayer::ResolveCachingColor blackColor = StdColors::Black();
@@ -221,7 +221,7 @@ void DisplayStarsRemaining(void)
DrawSurface *surface = starsWindow->GetDrawSurface();
PortabilityLayer::RenderedFont *appFont = GetApplicationFont(12, PortabilityLayer::FontFamilyFlag_Bold, true);
PortabilityLayer::RenderedFont *appFont = GetFont(PortabilityLayer::FontPresets::kApplication12Bold);
NumToString((long)numStarsRemaining, theStr);