Font system refactor, use pre-rendered fonts

This commit is contained in:
elasota
2021-03-27 02:08:03 -04:00
parent c87f238563
commit 50f420d2b1
63 changed files with 976 additions and 1294 deletions

View File

@@ -568,7 +568,7 @@ void DrawDialogUserText (Dialog *dial, short item, StringPtr text, Boolean inver
DrawSurface *surface = dial->GetWindow()->GetDrawSurface();
PortabilityLayer::RenderedFont *appFont = GetApplicationFont(9, PortabilityLayer::FontFamilyFlag_None, true);
PortabilityLayer::RenderedFont *appFont = GetFont(PortabilityLayer::FontPresets::kApplication9);
PasStringCopy(text, stringCopy);
@@ -619,7 +619,7 @@ void DrawDialogUserText2 (Dialog *dial, short item, StringPtr text)
Str255 stringCopy;
DrawSurface *surface = dial->GetWindow()->GetDrawSurface();
PortabilityLayer::RenderedFont *appFont = GetApplicationFont(9, PortabilityLayer::FontFamilyFlag_None, true);
PortabilityLayer::RenderedFont *appFont = GetFont(PortabilityLayer::FontPresets::kApplication9);
PasStringCopy(text, stringCopy);
const Rect iRect = dial->GetItems()[item - 1].GetWidget()->GetRect();