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Font system refactor, use pre-rendered fonts
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@@ -251,7 +251,7 @@ void ReadyBackground (short theID, short *theTiles)
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workSrcMap->FillRect(workSrcRect, ltGrayColor);
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PortabilityLayer::RenderedFont *appFont = GetApplicationFont(9, PortabilityLayer::FontFamilyFlag_None, true);
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PortabilityLayer::RenderedFont *appFont = GetFont(PortabilityLayer::FontPresets::kApplication9);
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const Point textPoint = Point::Create(10, 20);
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if (houseUnlocked)
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