Font system refactor, use pre-rendered fonts

This commit is contained in:
elasota
2021-03-27 02:08:03 -04:00
parent c87f238563
commit 50f420d2b1
63 changed files with 976 additions and 1294 deletions

View File

@@ -251,7 +251,7 @@ void ReadyBackground (short theID, short *theTiles)
workSrcMap->FillRect(workSrcRect, ltGrayColor);
PortabilityLayer::RenderedFont *appFont = GetApplicationFont(9, PortabilityLayer::FontFamilyFlag_None, true);
PortabilityLayer::RenderedFont *appFont = GetFont(PortabilityLayer::FontPresets::kApplication9);
const Point textPoint = Point::Create(10, 20);
if (houseUnlocked)