Undo runtime fonts

This commit is contained in:
Madthijs
2021-05-04 16:05:15 +02:00
parent 0725828a5f
commit 57798c05c6
5 changed files with 1 additions and 22 deletions

View File

@@ -23,8 +23,6 @@
GpXGlobals g_gpXGlobals;
IGpFontHandler *GpDriver_CreateFontHandler_FreeType2(const GpFontHandlerProperties &properties);
IGpDisplayDriver *GpDriver_CreateDisplayDriver_SDL_GL2(const GpDisplayDriverProperties &properties);
IGpAudioDriver *GpDriver_CreateAudioDriver_SDL(const GpAudioDriverProperties &properties);
IGpInputDriver *GpDriver_CreateInputDriver_SDL2_Gamepad(const GpInputDriverProperties &properties);
@@ -63,10 +61,8 @@ SDLMAIN_DECLSPEC int SDL_main(int argc, char *argv[])
drivers->SetDriver<GpDriverIDs::kAlloc>(GpAllocator_C::GetInstance());
g_gpGlobalConfig.m_displayDriverType = EGpDisplayDriverType_SDL_GL2;
g_gpGlobalConfig.m_audioDriverType = EGpAudioDriverType_SDL2;
g_gpGlobalConfig.m_fontHandlerType = EGpFontHandlerType_FreeType2;
g_gpGlobalConfig.m_fontHandlerType = EGpFontHandlerType_None;
EGpInputDriverType inputDrivers[] =
{
@@ -84,7 +80,6 @@ SDLMAIN_DECLSPEC int SDL_main(int argc, char *argv[])
GpDisplayDriverFactory::RegisterDisplayDriverFactory(EGpDisplayDriverType_SDL_GL2, GpDriver_CreateDisplayDriver_SDL_GL2);
GpAudioDriverFactory::RegisterAudioDriverFactory(EGpAudioDriverType_SDL2, GpDriver_CreateAudioDriver_SDL);
GpInputDriverFactory::RegisterInputDriverFactory(EGpInputDriverType_SDL2_Gamepad, GpDriver_CreateInputDriver_SDL2_Gamepad);
GpFontHandlerFactory::RegisterFontHandlerFactory(EGpFontHandlerType_FreeType2, GpDriver_CreateFontHandler_FreeType2);
if (logger)
logger->Printf(IGpLogDriver::Category_Information, "SDL environment configured, starting up");