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https://github.com/elasota/Aerofoil.git
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Undo runtime fonts
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@@ -23,8 +23,6 @@
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GpXGlobals g_gpXGlobals;
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IGpFontHandler *GpDriver_CreateFontHandler_FreeType2(const GpFontHandlerProperties &properties);
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IGpDisplayDriver *GpDriver_CreateDisplayDriver_SDL_GL2(const GpDisplayDriverProperties &properties);
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IGpAudioDriver *GpDriver_CreateAudioDriver_SDL(const GpAudioDriverProperties &properties);
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IGpInputDriver *GpDriver_CreateInputDriver_SDL2_Gamepad(const GpInputDriverProperties &properties);
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@@ -63,10 +61,8 @@ SDLMAIN_DECLSPEC int SDL_main(int argc, char *argv[])
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drivers->SetDriver<GpDriverIDs::kAlloc>(GpAllocator_C::GetInstance());
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g_gpGlobalConfig.m_displayDriverType = EGpDisplayDriverType_SDL_GL2;
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g_gpGlobalConfig.m_audioDriverType = EGpAudioDriverType_SDL2;
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g_gpGlobalConfig.m_fontHandlerType = EGpFontHandlerType_FreeType2;
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g_gpGlobalConfig.m_fontHandlerType = EGpFontHandlerType_None;
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EGpInputDriverType inputDrivers[] =
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{
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@@ -84,7 +80,6 @@ SDLMAIN_DECLSPEC int SDL_main(int argc, char *argv[])
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GpDisplayDriverFactory::RegisterDisplayDriverFactory(EGpDisplayDriverType_SDL_GL2, GpDriver_CreateDisplayDriver_SDL_GL2);
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GpAudioDriverFactory::RegisterAudioDriverFactory(EGpAudioDriverType_SDL2, GpDriver_CreateAudioDriver_SDL);
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GpInputDriverFactory::RegisterInputDriverFactory(EGpInputDriverType_SDL2_Gamepad, GpDriver_CreateInputDriver_SDL2_Gamepad);
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GpFontHandlerFactory::RegisterFontHandlerFactory(EGpFontHandlerType_FreeType2, GpDriver_CreateFontHandler_FreeType2);
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if (logger)
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logger->Printf(IGpLogDriver::Category_Information, "SDL environment configured, starting up");
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