Level editor and resource loader fixups and refactors

This commit is contained in:
elasota
2020-01-23 01:19:12 -05:00
parent 27a1f89c15
commit 5a3cedaa95
43 changed files with 310 additions and 367 deletions

View File

@@ -35,7 +35,7 @@ extern long incrementModeTime;
extern UInt32 doubleTime;
extern short fadeInSequence[], idleMode;
extern short toolSelected, lastBackground, wasFlower, numExtraHouses;
extern short houseResFork, lastHighScore, maxFiles, willMaxFiles;
extern short lastHighScore, maxFiles, willMaxFiles;
extern Boolean quitting, playing, fadeGraysOut;
extern Boolean houseOpen, newRoomNow, evenFrame, menusUp, demoGoing;
extern Boolean twoPlayerGame, paused, hasMirror, splashDrawn;
@@ -151,7 +151,6 @@ void VariableInit (void)
thisRoomNumber = 0;
previousRoom = -1;
toolSelected = kSelectTool;
houseResFork = -1;
lastBackground = kBaseBackgroundID;
wasFlower = RandomInt(kNumFlowers);
lastHighScore = -1;