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Level editor and resource loader fixups and refactors
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@@ -222,11 +222,6 @@ enum EventCode
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kHighLevelEvent,
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};
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enum BuiltinWDEFs
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{
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noGrowDocProc = 4, // Movable, not resizable
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};
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static const int everyEvent = -1;
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static const int iBeamCursor = 1;
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@@ -251,9 +246,6 @@ void SetBuiltinCursor(int builtinCursor);
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void Delay(int ticks, UInt32 *endTickCount);
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short Alert(int dialogID, void *unknown);
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Handle GetResource(int32_t resType, int id);
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Handle GetResource(const char(&resTypeLiteral)[5], int id);
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short FindWindow(Point point, WindowPtr *window); // Translates global coordinates to window coordinates, returns a region ID
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void DragWindow(WindowPtr window, Point start, Rect *bounds); // Drags the window (probably not implemented)
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void SendBehind(WindowPtr window, WindowPtr behind);
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