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Level editor and resource loader fixups and refactors
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@@ -1,24 +1,8 @@
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#pragma once
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#ifndef __PL_RESOURCES_H__
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#define __PL_RESOURCES_H__
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#include "PLCore.h"
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class PLPasStr;
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short CurResFile();
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void UseResFile(short fid);
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Handle Get1Resource(UInt32 resID, int index);
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Handle Get1IndResource(UInt32 resID, int index);
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int Count1Resources(UInt32 resType);
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void SetResLoad(Boolean load); // Sets whether resources should be loaded when requested
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long GetMaxResourceSize(Handle res);
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// This should return -1 on error?
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short HOpenResFile(PortabilityLayer::VirtualDirectory_t dirID, const PLPasStr &name, int permissions);
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#endif
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