Scale quads after rendering to a screen texture instead of scaling directly. Fixes discontinuities in room editor and menu edges.

This commit is contained in:
elasota
2020-04-25 16:35:34 -04:00
parent ea217285c0
commit 5bb6b074f0
11 changed files with 358 additions and 154 deletions

View File

@@ -52,6 +52,14 @@ const CompileJob kCompileJobs[] =
drawQuadDefs,
"PSMain",
"ps_4_0"
},
{
L"ShaderSrc\\ScaleQuadP.hlsl",
L"GpDisplayDriver_D3D11\\CompiledShaders\\ScaleQuadP_D3D11.cpp",
"g_scaleQuadP_D3D11",
drawQuadDefs,
"PSMain",
"ps_4_0"
}
};