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Scale quads after rendering to a screen texture instead of scaling directly. Fixes discontinuities in room editor and menu edges.
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@@ -52,6 +52,14 @@ const CompileJob kCompileJobs[] =
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drawQuadDefs,
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"PSMain",
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"ps_4_0"
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},
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{
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L"ShaderSrc\\ScaleQuadP.hlsl",
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L"GpDisplayDriver_D3D11\\CompiledShaders\\ScaleQuadP_D3D11.cpp",
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"g_scaleQuadP_D3D11",
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drawQuadDefs,
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"PSMain",
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"ps_4_0"
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}
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};
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