Scale quads after rendering to a screen texture instead of scaling directly. Fixes discontinuities in room editor and menu edges.

This commit is contained in:
elasota
2020-04-25 16:35:34 -04:00
parent ea217285c0
commit 5bb6b074f0
11 changed files with 358 additions and 154 deletions

View File

@@ -127,6 +127,7 @@
<ClCompile Include="CompiledShaders\DrawQuadPaletteP_D3D11.cpp" />
<ClCompile Include="CompiledShaders\DrawQuadRGBP_D3D11.cpp" />
<ClCompile Include="CompiledShaders\DrawQuadV_D3D11.cpp" />
<ClCompile Include="CompiledShaders\ScaleQuadP_D3D11.cpp" />
<ClCompile Include="GpDisplayDriverD3D11.cpp" />
<ClCompile Include="GpDisplayDriverFactoryD3D11.cpp" />
<ClCompile Include="GpDisplayDriverSurfaceD3D11.cpp" />