mirror of
https://github.com/elasota/Aerofoil.git
synced 2026-02-05 02:53:05 +00:00
Scale quads after rendering to a screen texture instead of scaling directly. Fixes discontinuities in room editor and menu edges.
This commit is contained in:
@@ -127,6 +127,7 @@
|
||||
<ClCompile Include="CompiledShaders\DrawQuadPaletteP_D3D11.cpp" />
|
||||
<ClCompile Include="CompiledShaders\DrawQuadRGBP_D3D11.cpp" />
|
||||
<ClCompile Include="CompiledShaders\DrawQuadV_D3D11.cpp" />
|
||||
<ClCompile Include="CompiledShaders\ScaleQuadP_D3D11.cpp" />
|
||||
<ClCompile Include="GpDisplayDriverD3D11.cpp" />
|
||||
<ClCompile Include="GpDisplayDriverFactoryD3D11.cpp" />
|
||||
<ClCompile Include="GpDisplayDriverSurfaceD3D11.cpp" />
|
||||
|
||||
Reference in New Issue
Block a user