More Android stub-outs and bug fixes. Fix broken SDL fiber sync.

This commit is contained in:
elasota
2020-10-10 02:42:06 -04:00
parent a2f19f5ccb
commit 5c98783bbb
63 changed files with 1445 additions and 635 deletions

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@@ -87,6 +87,7 @@
<ClCompile Include="..\Aerofoil\GpColorCursor_Win32.cpp" />
<ClCompile Include="..\Aerofoil\GpFileStream_Win32.cpp" />
<ClCompile Include="..\Aerofoil\GpFileSystem_Win32.cpp" />
<ClCompile Include="..\Aerofoil\GpLogDriver_Win32.cpp" />
<ClCompile Include="..\Aerofoil\GpMutex_Win32.cpp" />
<ClCompile Include="..\Aerofoil\GpSystemServices_Win32.cpp" />
<ClCompile Include="..\Aerofoil\GpThreadEvent_Win32.cpp" />

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@@ -60,6 +60,9 @@
<ClCompile Include="GpAudioDriver_SDL2.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\Aerofoil\GpLogDriver_Win32.cpp">
<Filter>Source Files</Filter>
</ClCompile>
</ItemGroup>
<ItemGroup>
<ClInclude Include="ShaderCode\Functions.h">

28
AerofoilSDL/Android.mk Normal file
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@@ -0,0 +1,28 @@
LOCAL_PATH := $(call my-dir)
include $(CLEAR_VARS)
LOCAL_MODULE := AerofoilSDL
SDL_PATH := ../SDL2
LOCAL_C_INCLUDES := \
$(LOCAL_PATH)/../GpCommon \
$(LOCAL_PATH)/../GpShell \
$(LOCAL_PATH)/../Common \
$(LOCAL_PATH)/../PortabilityLayer \
$(LOCAL_PATH)/$(SDL_PATH)/include
LOCAL_CFLAGS := -DGP_DEBUG_CONFIG=0
# Add your application source files here...
LOCAL_SRC_FILES := \
GpAudioDriver_SDL2.cpp \
GpDisplayDriver_SDL_GL2.cpp \
GpFiber_SDL.cpp \
GpFiberStarter_SDL.cpp \
ShaderCode/DrawQuadPaletteP.cpp \
ShaderCode/DrawQuadV.cpp \
ShaderCode/ScaleQuadP.cpp
include $(BUILD_STATIC_LIBRARY)

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@@ -62,7 +62,7 @@ struct GpAudioChannelBufferChain_SDL2 final
bool m_hasTrigger;
};
GP_ALIGNED(GP_SYSTEM_MEMORY_ALIGNMENT) class GpAudioChannel_SDL2 final : public IGpAudioChannel
class GP_ALIGNED(GP_SYSTEM_MEMORY_ALIGNMENT) GpAudioChannel_SDL2 final : public IGpAudioChannel
{
public:
enum ChannelState
@@ -104,7 +104,7 @@ private:
ChannelState m_channelState;
};
GP_ALIGNED(GP_SYSTEM_MEMORY_ALIGNMENT) class GpAudioDriver_SDL2 final : public IGpAudioDriver, public IGpPrefsHandler
class GP_ALIGNED(GP_SYSTEM_MEMORY_ALIGNMENT) GpAudioDriver_SDL2 final : public IGpAudioDriver, public IGpPrefsHandler
{
public:
friend class GpAudioChannel_SDL2;

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@@ -4,10 +4,11 @@
#include "GpComPtr.h"
#include "GpFiber_SDL.h"
#include "GpDisplayDriverProperties.h"
#include "GpSystemServices_Win32.h"
#include "GpWindows.h" // TODO: Remove
//#include "GpSystemServices_Win32.h"
//#include "GpWindows.h" // TODO: Remove
#include "GpVOSEvent.h"
#include "GpRingBuffer.h"
#include "HostSystemServices.h"
#include "IGpCursor.h"
#include "IGpDisplayDriverSurface.h"
#include "IGpLogDriver.h"
@@ -152,7 +153,6 @@ struct GpGLFunctions
PFNGLGENBUFFERSPROC GenBuffers;
PFNGLBUFFERDATAPROC BufferData;
PFNGLMAPBUFFERPROC MapBuffer;
PFNGLBINDBUFFERPROC BindBuffer;
PFNGLDELETEBUFFERSPROC DeleteBuffers;
@@ -823,8 +823,6 @@ private:
SDL_Cursor *m_arrowCursor;
bool m_cursorIsHidden;
UINT m_expectedSyncDelta;
bool m_isResettingSwapChain;
bool m_isFullScreen;
@@ -854,7 +852,6 @@ private:
IGpFiber *m_vosFiber;
PortabilityLayer::HostThreadEvent *m_vosEvent;
GpWindowsGlobals *m_osGlobals;
float m_bgColor[4];
bool m_bgIsDark;
@@ -896,6 +893,9 @@ GpDisplayDriverSurface_GL2::GpDisplayDriverSurface_GL2(GpDisplayDriver_SDL_GL2 *
assert(pitch % 4 == 0);
paddingPixels = pitch / 4 - width;
break;
default:
assert(false);
paddingPixels = 0;
}
m_paddedTextureWidth = width + paddingPixels;
@@ -1082,7 +1082,6 @@ GpDisplayDriver_SDL_GL2::GpDisplayDriver_SDL_GL2(const GpDisplayDriverProperties
, m_lastFullScreenToggleTimeStamp(0)
, m_bgIsDark(false)
, m_useICCProfile(false)
, m_osGlobals(static_cast<GpWindowsGlobals*>(properties.m_osGlobals))
, m_properties(properties)
, m_syncTimeBase(std::chrono::time_point<std::chrono::high_resolution_clock>::duration::zero())
, m_waitCursor(nullptr)
@@ -1112,7 +1111,7 @@ static bool LookupOpenGLFunction(T &target, const char *name)
void *proc = SDL_GL_GetProcAddress(name);
if (proc)
{
target = static_cast<T>(proc);
target = reinterpret_cast<T>(proc);
return true;
}
else
@@ -1120,7 +1119,7 @@ static bool LookupOpenGLFunction(T &target, const char *name)
}
#define LOOKUP_FUNC(func) do { if (!LookupOpenGLFunction(this->func, "gl" #func)) return false; } while(false)
bool GpGLFunctions::LookUpFunctions()
{
@@ -1139,12 +1138,6 @@ bool GpGLFunctions::LookUpFunctions()
LOOKUP_FUNC(CheckFramebufferStatus);
LOOKUP_FUNC(DeleteFramebuffers);
LOOKUP_FUNC(GenBuffers);
LOOKUP_FUNC(BufferData);
LOOKUP_FUNC(MapBuffer);
LOOKUP_FUNC(BindBuffer);
LOOKUP_FUNC(DeleteBuffers);
LOOKUP_FUNC(CreateProgram);
LOOKUP_FUNC(DeleteProgram);
LOOKUP_FUNC(LinkProgram);
@@ -1152,6 +1145,11 @@ bool GpGLFunctions::LookUpFunctions()
LOOKUP_FUNC(GetProgramiv);
LOOKUP_FUNC(GetProgramInfoLog);
LOOKUP_FUNC(GenBuffers);
LOOKUP_FUNC(BufferData);
LOOKUP_FUNC(BindBuffer);
LOOKUP_FUNC(DeleteBuffers);
LOOKUP_FUNC(GetUniformLocation);
LOOKUP_FUNC(GetAttribLocation);
LOOKUP_FUNC(Uniform4fv);
@@ -1671,7 +1669,7 @@ void GpDisplayDriver_SDL_GL2::Run()
IGpLogDriver *logger = m_properties.m_logger;
m_vosEvent = GpSystemServices_Win32::GetInstance()->CreateThreadEvent(true, false);
m_vosEvent = m_properties.m_systemServices->CreateThreadEvent(true, false);
m_vosFiber = new GpFiber_SDL(nullptr, m_vosEvent);
m_window = SDL_CreateWindow(GP_APPLICATION_NAME, SDL_WINDOWPOS_UNDEFINED, SDL_WINDOWPOS_UNDEFINED, m_windowWidthPhysical, m_windowHeightPhysical, SDL_WINDOW_OPENGL | SDL_WINDOW_SHOWN | SDL_WINDOW_RESIZABLE);
@@ -1685,10 +1683,6 @@ void GpDisplayDriver_SDL_GL2::Run()
InitResources(m_windowWidthVirtual, m_windowHeightVirtual);
LARGE_INTEGER lastTimestamp;
memset(&lastTimestamp, 0, sizeof(lastTimestamp));
MSG msg;
for (;;)
{
SDL_Event msg;
@@ -2320,13 +2314,13 @@ bool GpDisplayDriver_SDL_GL2::ResizeOpenGLWindow(uint32_t &windowWidth, uint32_t
if (desiredWidth < 640)
desiredWidth = 640;
else if (desiredWidth > MAXDWORD)
desiredWidth = MAXDWORD;
else if (desiredWidth > 32768)
desiredWidth = 32768;
if (desiredHeight < 480)
desiredHeight = 480;
else if (desiredHeight > MAXDWORD)
desiredHeight = MAXDWORD;
else if (desiredHeight > 32768)
desiredHeight = 32768;
if (logger)
logger->Printf(IGpLogDriver::Category_Information, "ResizeOpenGLWindow: Adjusted dimensions: %i x %i", static_cast<int>(desiredWidth), static_cast<int>(desiredHeight));
@@ -2432,8 +2426,8 @@ void GpDisplayDriver_SDL_GL2::ScaleVirtualScreen()
{
static_cast<float>(static_cast<double>(m_windowWidthVirtual) / static_cast<double>(m_windowWidthPhysical)),
static_cast<float>(static_cast<double>(m_windowHeightVirtual) / static_cast<double>(m_windowHeightPhysical)),
m_windowWidthVirtual,
m_windowHeightVirtual
static_cast<float>(m_windowWidthVirtual),
static_cast<float>(m_windowHeightVirtual)
};
m_gl.Uniform4fv(m_scaleQuadProgram.m_pixelDXDYDimensionsLocation, 1, reinterpret_cast<const GLfloat*>(dxdy_dimensions));
@@ -2526,7 +2520,7 @@ bool GpDisplayDriver_SDL_GL2::ScaleQuadProgram::Link(GpDisplayDriver_SDL_GL2 *dr
std::vector<char> errorMsgBuffer;
errorMsgBuffer.resize(static_cast<size_t>(logLength) + 1);
errorMsgBuffer[logLength] = '\0';
gl->GetProgramInfoLog(m_program->GetID(), static_cast<size_t>(logLength), nullptr, reinterpret_cast<GLchar*>(&errorMsgBuffer[0]));
const char *errorMsg = &errorMsgBuffer[0];

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@@ -1,7 +1,7 @@
#include "GpFiberStarter.h"
#include "GpFiber_SDL.h"
#include "GpSystemServices_Win32.h"
#include "HostSystemServices.h"
#include "HostThreadEvent.h"
#include "SDL_thread.h"
@@ -14,6 +14,7 @@ namespace GpFiberStarter_SDL
{
GpFiberStarter::ThreadFunc_t m_threadFunc;
PortabilityLayer::HostThreadEvent *m_creatingReturnEvent;
PortabilityLayer::HostThreadEvent *m_creatingWakeEvent;
void *m_context;
};
@@ -23,29 +24,47 @@ namespace GpFiberStarter_SDL
GpFiberStarter::ThreadFunc_t threadFunc = tss->m_threadFunc;
PortabilityLayer::HostThreadEvent *creatingReturnEvent = tss->m_creatingReturnEvent;
PortabilityLayer::HostThreadEvent *wakeEvent = tss->m_creatingWakeEvent;
void *context = tss->m_context;
creatingReturnEvent->Signal();
wakeEvent->Wait();
threadFunc(context);
return 0;
}
}
IGpFiber *GpFiberStarter::StartFiber(ThreadFunc_t threadFunc, void *context, IGpFiber *creatingFiber)
IGpFiber *GpFiberStarter::StartFiber(PortabilityLayer::HostSystemServices *systemServices, ThreadFunc_t threadFunc, void *context, IGpFiber *creatingFiber)
{
PortabilityLayer::HostThreadEvent *returnEvent = GpSystemServices_Win32::GetInstance()->CreateThreadEvent(true, false);
PortabilityLayer::HostThreadEvent *returnEvent = systemServices->CreateThreadEvent(true, false);
if (!returnEvent)
return nullptr;
PortabilityLayer::HostThreadEvent *wakeEvent = systemServices->CreateThreadEvent(true, false);
if (!wakeEvent)
{
returnEvent->Destroy();
return nullptr;
}
GpFiberStarter_SDL::FiberStartState startState;
startState.m_context = context;
startState.m_creatingReturnEvent = returnEvent;
startState.m_creatingWakeEvent = wakeEvent;
startState.m_threadFunc = threadFunc;
SDL_Thread *thread = SDL_CreateThread(GpFiberStarter_SDL::FiberStartRoutine, "Fiber", &startState);
if (!thread)
{
returnEvent->Destroy();
wakeEvent->Destroy();
return nullptr;
}
returnEvent->Wait();
returnEvent->Destroy();
return new GpFiber_SDL(thread, returnEvent);
return new GpFiber_SDL(thread, wakeEvent);
}

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@@ -2,8 +2,6 @@
#include "HostSystemServices.h"
#include "HostThreadEvent.h"
#include "GpSystemServices_Win32.h"
GpFiber_SDL::GpFiber_SDL(SDL_Thread *thread, PortabilityLayer::HostThreadEvent *threadEvent)
: m_event(threadEvent)
, m_thread(thread)

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@@ -1,7 +1,9 @@
#include "Functions.h"
#include "DrawQuadPixelConstants.h"
#define GP_GL_SHADER_CODE_DRAWQUADPALETTEP_GLSL "varying vec4 texCoord;\n"\
#define GP_GL_SHADER_CODE_DRAWQUADPALETTEP_GLSL \
"\n"\
"varying vec4 texCoord;\n"\
"uniform sampler2D surfaceTexture;\n"\
"uniform sampler2D paletteTexture;\n"\
"\n"\
@@ -23,6 +25,6 @@
namespace GpBinarizedShaders
{
const char *g_drawQuadPaletteP_GL2 = GP_GL_SHADER_CODE_DRAWQUADPIXELCONSTANTS_H GP_GL_SHADER_CODE_FUNCTIONS_H GP_GL_SHADER_CODE_DRAWQUADPALETTEP_GLSL;
const char *g_drawQuadPaletteICCP_GL2 = "#define USE_ICC_PROFILE\n" GP_GL_SHADER_CODE_DRAWQUADPIXELCONSTANTS_H GP_GL_SHADER_CODE_FUNCTIONS_H GP_GL_SHADER_CODE_DRAWQUADPALETTEP_GLSL;
const char *g_drawQuadPaletteP_GL2 = GP_GL_SHADER_CODE_PRECISION_PREFIX GP_GL_SHADER_CODE_DRAWQUADPIXELCONSTANTS_H GP_GL_SHADER_CODE_FUNCTIONS_H GP_GL_SHADER_CODE_DRAWQUADPALETTEP_GLSL;
const char *g_drawQuadPaletteICCP_GL2 = "#define USE_ICC_PROFILE\n" GP_GL_SHADER_CODE_PRECISION_PREFIX GP_GL_SHADER_CODE_DRAWQUADPIXELCONSTANTS_H GP_GL_SHADER_CODE_FUNCTIONS_H GP_GL_SHADER_CODE_DRAWQUADPALETTEP_GLSL;
}

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@@ -1,3 +1,5 @@
#define GP_GL_SHADER_CODE_PRECISION_PREFIX "precision mediump float;\n"\
#define GP_GL_SHADER_CODE_FUNCTIONS_H "vec3 pow3(vec3 v, float ex)\n"\
"{\n"\
" return vec3(pow(v.x, ex), pow(v.y, ex), pow(v.z, ex));\n"\

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@@ -39,7 +39,7 @@
namespace GpBinarizedShaders
{
const char *g_scaleQuadP_GL2 = GP_GL_SHADER_CODE_FUNCTIONS_H GP_GL_SHADER_CODE_SCALEQUADP_GLSL;
const char *g_scaleQuadP_GL2 = GP_GL_SHADER_CODE_PRECISION_PREFIX GP_GL_SHADER_CODE_FUNCTIONS_H GP_GL_SHADER_CODE_SCALEQUADP_GLSL;
extern const char *g_drawQuadRGBP_GL2;
extern const char *g_drawQuad15BitP_GL2;