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Fix house data corruption, progress to first screen
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@@ -1,5 +1,7 @@
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#pragma once
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#include "GpPixelFormat.h"
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struct ColorTable;
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struct CGraf;
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struct GDevice;
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@@ -21,6 +23,8 @@ namespace PortabilityLayer
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virtual QDState *GetState() = 0;
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virtual int DepthForPixelFormat(GpPixelFormat_t pixelFormat) const = 0;
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static QDManager *GetInstance();
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};
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}
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