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Refactor audio buffering API, this should mainly prevent SDL audio driver from allocating memory in the mixer callback.
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29
GpAudioDriver_XAudio2/GpAudioBufferXAudio2.h
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29
GpAudioDriver_XAudio2/GpAudioBufferXAudio2.h
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#pragma once
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#include "IGpAudioBuffer.h"
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#include <xaudio2.h>
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class GpAudioBufferXAudio2 final : public IGpAudioBuffer
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{
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public:
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static GpAudioBufferXAudio2 *Create(const void *buffer, size_t size);
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void AddRef() override;
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void Release() override;
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const XAUDIO2_BUFFER *GetXA2Buffer() const;
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private:
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GpAudioBufferXAudio2(const void *data, size_t size);
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~GpAudioBufferXAudio2();
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void Destroy();
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const void *m_data;
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size_t m_size;
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XAUDIO2_BUFFER m_xa2Buffer;
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volatile unsigned int m_count;
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};
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