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Refactor audio buffering API, this should mainly prevent SDL audio driver from allocating memory in the mixer callback.
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@@ -1,3 +1,4 @@
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#include "GpAudioBufferXAudio2.h"
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#include "GpAudioChannelXAudio2Callbacks.h"
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#include "GpAudioChannelXAudio2.h"
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@@ -24,6 +25,7 @@ void GpAudioChannelXAudio2Callbacks::OnBufferStart(void* pBufferContext)
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void GpAudioChannelXAudio2Callbacks::OnBufferEnd(void* pBufferContext)
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{
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static_cast<GpAudioBufferXAudio2*>(pBufferContext)->Release();
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m_owner->OnBufferEnd();
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}
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