Refactor audio buffering API, this should mainly prevent SDL audio driver from allocating memory in the mixer callback.

This commit is contained in:
elasota
2021-04-25 00:34:02 -04:00
parent f9d3b91f72
commit 5d9dde6589
17 changed files with 374 additions and 180 deletions

View File

@@ -1,3 +1,4 @@
#include "GpAudioBufferXAudio2.h"
#include "GpAudioChannelXAudio2Callbacks.h"
#include "GpAudioChannelXAudio2.h"
@@ -24,6 +25,7 @@ void GpAudioChannelXAudio2Callbacks::OnBufferStart(void* pBufferContext)
void GpAudioChannelXAudio2Callbacks::OnBufferEnd(void* pBufferContext)
{
static_cast<GpAudioBufferXAudio2*>(pBufferContext)->Release();
m_owner->OnBufferEnd();
}