Refactor audio buffering API, this should mainly prevent SDL audio driver from allocating memory in the mixer callback.

This commit is contained in:
elasota
2021-04-25 00:34:02 -04:00
parent f9d3b91f72
commit 5d9dde6589
17 changed files with 374 additions and 180 deletions

View File

@@ -0,0 +1,8 @@
#pragma once
struct IGpAudioBuffer
{
public:
virtual void AddRef() = 0;
virtual void Release() = 0;
};