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Refactor audio buffering API, this should mainly prevent SDL audio driver from allocating memory in the mixer callback.
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@@ -3,11 +3,12 @@
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#include <stddef.h>
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struct IGpAudioChannelCallbacks;
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struct IGpAudioBuffer;
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struct IGpAudioChannel
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{
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virtual void SetAudioChannelContext(IGpAudioChannelCallbacks *callbacks) = 0;
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virtual void PostBuffer(const void *buffer, size_t bufferSize) = 0;
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virtual bool PostBuffer(IGpAudioBuffer *buffer) = 0;
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virtual void Stop() = 0;
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virtual void Destroy() = 0;
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};
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