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Refactor audio buffering API, this should mainly prevent SDL audio driver from allocating memory in the mixer callback.
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@@ -4,10 +4,12 @@
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struct IGpAudioChannel;
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struct IGpPrefsHandler;
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struct IGpAudioBuffer;
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struct IGpAudioDriver
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{
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public:
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virtual IGpAudioBuffer *CreateBuffer(const void *buffer, size_t bufferSize) = 0;
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virtual IGpAudioChannel *CreateChannel() = 0;
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virtual void SetMasterVolume(uint32_t vol, uint32_t maxVolume) = 0;
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