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Sound system refactor
This commit is contained in:
@@ -14,6 +14,7 @@
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#include "SoundSync.h"
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#include "HostMutex.h"
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#include "HostSystemServices.h"
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#include "MemoryManager.h"
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#define kBaseBufferMusicID 2000
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@@ -22,15 +23,14 @@
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#define kLastGamePiece 6
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void MusicCallBack (SndChannelPtr, SndCommand *);
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void MusicCallBack (PortabilityLayer::AudioChannel *channel);
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PLError_t LoadMusicSounds (void);
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PLError_t DumpMusicSounds (void);
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PLError_t OpenMusicChannel (void);
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PLError_t CloseMusicChannel (void);
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SndCallBackUPP musicCallBackUPP;
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SndChannelPtr musicChannel;
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PortabilityLayer::AudioChannel *musicChannel;
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Ptr theMusicData[kMaxMusic];
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short musicScore[kLastMusicPiece];
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short gameScore[kLastGamePiece];
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@@ -56,7 +56,6 @@ extern Boolean isSoundOn;
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PLError_t StartMusic (void)
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{
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SndCommand theCommand;
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PLError_t theErr;
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short soundVolume;
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@@ -72,37 +71,16 @@ PLError_t StartMusic (void)
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if ((soundVolume != 0) && (!failedMusic))
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{
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theCommand.cmd = bufferCmd;
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theCommand.param1 = 0;
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theCommand.param2 = (intptr_t)(theMusicData[musicState.musicSoundID]);
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theErr = SndDoCommand(musicChannel, &theCommand, false);
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if (theErr != PLErrors::kNone)
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return (theErr);
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// GP: No idea what "1964" means
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theCommand.cmd = nullCmd;
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theCommand.param1 = 1964;
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theCommand.param2 = 0;
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theErr = SndDoCommand(musicChannel, &theCommand, false);
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if (theErr != PLErrors::kNone)
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return (theErr);
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musicChannel->AddBuffer(theMusicData[musicState.musicSoundID], true);
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// Don't need to lock here because the callback should not trigger until queued
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musicState.musicCursor++;
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if (musicState.musicCursor >= kLastMusicPiece)
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musicState.musicCursor = 0;
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musicState.musicSoundID = musicScore[musicState.musicCursor];
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theCommand.cmd = bufferCmd;
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theCommand.param1 = 0;
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theCommand.param2 = (intptr_t)(theMusicData[musicState.musicSoundID]);
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theErr = SndDoCommand(musicChannel, &theCommand, false);
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if (theErr != PLErrors::kNone)
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return (theErr);
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theCommand.cmd = callBackCmd;
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theCommand.param1 = 0;
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theCommand.param2 = 0;
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theErr = SndDoCommand(musicChannel, &theCommand, false);
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musicChannel->AddBuffer(theMusicData[musicState.musicSoundID], true);
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musicChannel->AddCallback(MusicCallBack, true);
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isMusicOn = true;
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}
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@@ -114,7 +92,6 @@ PLError_t StartMusic (void)
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void StopTheMusic (void)
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{
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SndCommand theCommand;
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PLError_t theErr;
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if (dontLoadMusic)
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@@ -123,15 +100,8 @@ void StopTheMusic (void)
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theErr = PLErrors::kNone;
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if ((isMusicOn) && (!failedMusic))
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{
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theCommand.cmd = flushCmd;
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theCommand.param1 = 0;
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theCommand.param2 = 0L;
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theErr = SndDoImmediate(musicChannel, &theCommand);
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theCommand.cmd = quietCmd;
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theCommand.param1 = 0;
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theCommand.param2 = 0L;
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theErr = SndDoImmediate(musicChannel, &theCommand);
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musicChannel->ClearAllCommands();
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musicChannel->Stop();
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isMusicOn = false;
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}
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@@ -186,12 +156,9 @@ void SetMusicalMode (short newMode)
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//-------------------------------------------------------------- MusicCallBack
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void MusicCallBack (SndChannelPtr theChannel, SndCommand *theCommand)
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void MusicCallBack (PortabilityLayer::AudioChannel *theChannel)
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{
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PLError_t theErr;
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// gameA5 = theCommand.param2;
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// thisA5 = SetA5(gameA5);
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musicMutex->Lock();
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switch (musicState.musicMode)
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@@ -222,16 +189,9 @@ void MusicCallBack (SndChannelPtr theChannel, SndCommand *theCommand)
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short musicSoundID = musicState.musicSoundID;
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musicMutex->Unlock();
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theCommand->cmd = bufferCmd;
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theCommand->param1 = 0;
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theCommand->param2 = (intptr_t)(theMusicData[musicSoundID]);
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theErr = SndDoCommand(musicChannel, theCommand, false);
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theCommand->cmd = callBackCmd;
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theCommand->param1 = 0;
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theCommand->param2 = 0;
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theErr = SndDoCommand(musicChannel, theCommand, false);
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theChannel->AddBuffer(theMusicData[musicSoundID], true);
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theChannel->AddCallback(MusicCallBack, true);
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}
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//-------------------------------------------------------------- LoadMusicSounds
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@@ -256,7 +216,7 @@ PLError_t LoadMusicSounds (void)
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soundDataSize = GetHandleSize(theSound) - 20L;
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theMusicData[i] = NewPtr(soundDataSize);
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theMusicData[i] = PortabilityLayer::MemoryManager::GetInstance()->Alloc(soundDataSize);
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if (theMusicData[i] == nil)
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return PLErrors::kOutOfMemory;
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@@ -278,7 +238,7 @@ PLError_t DumpMusicSounds (void)
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for (i = 0; i < kMaxMusic; i++)
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{
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if (theMusicData[i] != nil)
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DisposePtr(theMusicData[i]);
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PortabilityLayer::MemoryManager::GetInstance()->Release(theMusicData[i]);
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theMusicData[i] = nil;
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}
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@@ -291,18 +251,16 @@ PLError_t OpenMusicChannel (void)
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{
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PLError_t theErr;
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musicCallBackUPP = NewSndCallBackProc(MusicCallBack);
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theErr = PLErrors::kNone;
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if (musicChannel != nil)
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return (theErr);
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musicChannel = nil;
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theErr = SndNewChannel(&musicChannel,
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sampledSynth, initNoInterp + initMono,
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(SndCallBackUPP)musicCallBackUPP);
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musicChannel = PortabilityLayer::SoundSystem::GetInstance()->CreateChannel();
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if (musicChannel == nil)
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theErr = PLErrors::kAudioError;
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return (theErr);
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}
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@@ -315,11 +273,9 @@ PLError_t CloseMusicChannel (void)
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theErr = PLErrors::kNone;
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if (musicChannel != nil)
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theErr = SndDisposeChannel(musicChannel, true);
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musicChannel->Destroy(false);
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musicChannel = nil;
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DisposeSndCallBackUPP(musicCallBackUPP);
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return (theErr);
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}
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239
GpApp/Sound.cpp
239
GpApp/Sound.cpp
@@ -9,6 +9,7 @@
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#include "PLResources.h"
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#include "PLSound.h"
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#include "Externs.h"
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#include "MemoryManager.h"
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#include "SoundSync.h"
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#include "VirtualDirectory.h"
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@@ -17,17 +18,16 @@
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#define kMaxSounds 64
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void CallBack0 (SndChannelPtr, SndCommand *);
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void CallBack1 (SndChannelPtr, SndCommand *);
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void CallBack2 (SndChannelPtr, SndCommand *);
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void CallBack0 (PortabilityLayer::AudioChannel *);
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void CallBack1 (PortabilityLayer::AudioChannel *);
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void CallBack2 (PortabilityLayer::AudioChannel *);
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PLError_t LoadBufferSounds (void);
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void DumpBufferSounds (void);
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PLError_t OpenSoundChannels (void);
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PLError_t CloseSoundChannels (void);
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void CloseSoundChannels (void);
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SndCallBackUPP callBack0UPP, callBack1UPP, callBack2UPP;
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SndChannelPtr channel0, channel1, channel2;
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PortabilityLayer::AudioChannel *channel0, *channel1, *channel2;
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Ptr theSoundData[kMaxSounds];
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short numSoundsLoaded;
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Boolean soundLoaded[kMaxSounds], dontLoadSounds;
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@@ -76,131 +76,97 @@ void PlayPrioritySound (short which, short priority)
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void FlushAnyTriggerPlaying (void)
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{
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SndCommand theCommand;
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PLError_t theErr;
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SoundSyncState ss = SoundSync_ReadAll();
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if (ss.priority0 == kTriggerPriority)
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{
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theCommand.cmd = quietCmd;
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theCommand.param1 = 0;
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theCommand.param2 = 0;
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theErr = SndDoImmediate(channel0, &theCommand);
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theCommand.cmd = flushCmd;
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theCommand.param1 = 0;
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theCommand.param2 = 0;
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theErr = SndDoImmediate(channel0, &theCommand);
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channel0->ClearAllCommands();
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channel0->Stop();
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}
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if (ss.priority1 == kTriggerPriority)
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{
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theCommand.cmd = quietCmd;
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theCommand.param1 = 0;
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theCommand.param2 = 0;
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theErr = SndDoImmediate(channel1, &theCommand);
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theCommand.cmd = flushCmd;
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theCommand.param1 = 0;
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theCommand.param2 = 0;
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theErr = SndDoImmediate(channel1, &theCommand);
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channel1->ClearAllCommands();
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channel1->Stop();
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}
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if (ss.priority2 == kTriggerPriority)
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{
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theCommand.cmd = quietCmd;
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theCommand.param1 = 0;
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theCommand.param2 = 0;
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theErr = SndDoImmediate(channel2, &theCommand);
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theCommand.cmd = flushCmd;
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theCommand.param1 = 0;
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theCommand.param2 = 0;
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theErr = SndDoImmediate(channel2, &theCommand);
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}
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}
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//-------------------------------------------------------------- PlaySound0
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void PlayExclusiveSoundChannel(short channelIndex, short soundID, short oldPriority, short newPriority)
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{
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SndCommand theCommand;
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PLError_t theErr;
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if (failedSound || dontLoadSounds)
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return;
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SndChannelPtr channel = nil;
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switch (channelIndex)
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{
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case 0:
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channel = channel0;
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break;
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case 1:
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channel = channel2;
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break;
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case 2:
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channel = channel2;
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break;
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default:
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return;
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}
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theErr = PLErrors::kNone;
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if (isSoundOn)
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{
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if (oldPriority != 0)
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{
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// Flush the queue and stop the channel, which will remove the pending callback
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theCommand.cmd = flushCmd;
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theCommand.param1 = 0;
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theCommand.param2 = 0;
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theErr = SndDoImmediate(channel, &theCommand);
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theCommand.cmd = quietCmd;
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theCommand.param1 = 0;
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theCommand.param2 = 0;
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theErr = SndDoImmediate(channel, &theCommand);
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SoundSync_ClearPriority(channelIndex);
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}
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SoundSync_PutPriority(channelIndex, newPriority);
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theCommand.cmd = bufferCmd;
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theCommand.param1 = 0;
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theCommand.param2 = (intptr_t)(theSoundData[soundID]);
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theErr = SndDoCommand(channel, &theCommand, true);
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theCommand.cmd = callBackCmd;
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theCommand.param1 = 0;
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theCommand.param2 = 0;
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theErr = SndDoCommand(channel, &theCommand, true);
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if (theErr != PLErrors::kNone)
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SoundSync_ClearPriority(channelIndex);
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channel2->ClearAllCommands();
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channel2->Stop();
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}
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}
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//-------------------------------------------------------------- CallBack0
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void CallBack0 (SndChannelPtr theChannel, SndCommand *theCommand)
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void CallBack0(PortabilityLayer::AudioChannel *theChannel)
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{
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SoundSync_ClearPriority(0);
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}
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//-------------------------------------------------------------- CallBack1
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void CallBack1 (SndChannelPtr theChannel, SndCommand *theCommand)
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void CallBack1(PortabilityLayer::AudioChannel *theChannel)
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{
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SoundSync_ClearPriority(1);
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}
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//-------------------------------------------------------------- CallBack2
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void CallBack2 (SndChannelPtr theChannel, SndCommand *theCommand)
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void CallBack2(PortabilityLayer::AudioChannel *theChannel)
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{
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SoundSync_ClearPriority(2);
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}
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//-------------------------------------------------------------- PlaySound0
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void PlayExclusiveSoundChannel(short channelIndex, short soundID, short oldPriority, short newPriority)
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{
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if (failedSound || dontLoadSounds)
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return;
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PortabilityLayer::AudioChannel *channel = nil;
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PortabilityLayer::AudioChannelCallback_t callback = nil;
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switch (channelIndex)
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{
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case 0:
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channel = channel0;
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callback = CallBack0;
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break;
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case 1:
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channel = channel1;
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callback = CallBack1;
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break;
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case 2:
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channel = channel2;
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callback = CallBack2;
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break;
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default:
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return;
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}
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if (isSoundOn)
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{
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if (oldPriority != 0)
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{
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// Flush the queue and stop the channel, which will remove the pending callback
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channel->ClearAllCommands();
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channel->Stop();
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SoundSync_ClearPriority(channelIndex);
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}
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SoundSync_PutPriority(channelIndex, newPriority);
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bool succeeded = channel->AddBuffer(theSoundData[soundID], false);
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succeeded &= channel->AddCallback(callback, false);
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if (!succeeded)
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SoundSync_ClearPriority(channelIndex);
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}
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}
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//-------------------------------------------------------------- LoadTriggerSound
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PLError_t LoadTriggerSound (short soundID)
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@@ -225,7 +191,7 @@ PLError_t LoadTriggerSound (short soundID)
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else
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{
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soundDataSize = GetHandleSize(theSound) - 20L;
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theSoundData[kMaxSounds - 1] = NewPtr(soundDataSize);
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theSoundData[kMaxSounds - 1] = PortabilityLayer::MemoryManager::GetInstance()->Alloc(soundDataSize);
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if (theSoundData[kMaxSounds - 1] == nil)
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{
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theSound.Dispose();
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@@ -247,7 +213,7 @@ PLError_t LoadTriggerSound (short soundID)
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void DumpTriggerSound (void)
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{
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if (theSoundData[kMaxSounds - 1] != nil)
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DisposePtr(theSoundData[kMaxSounds - 1]);
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PortabilityLayer::MemoryManager::GetInstance()->Release(theSoundData[kMaxSounds - 1]);
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theSoundData[kMaxSounds - 1] = nil;
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}
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@@ -270,7 +236,7 @@ PLError_t LoadBufferSounds (void)
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soundDataSize = GetHandleSize(theSound) - 20L;
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theSoundData[i] = NewPtr(soundDataSize);
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theSoundData[i] = PortabilityLayer::MemoryManager::GetInstance()->Alloc(soundDataSize);
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if (theSoundData[i] == nil)
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return (PLErrors::kOutOfMemory);
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@@ -292,7 +258,7 @@ void DumpBufferSounds (void)
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for (i = 0; i < kMaxSounds; i++)
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{
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if (theSoundData[i] != nil)
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DisposePtr(theSoundData[i]);
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PortabilityLayer::MemoryManager::GetInstance()->Release(theSoundData[i]);
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theSoundData[i] = nil;
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}
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}
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@@ -301,73 +267,50 @@ void DumpBufferSounds (void)
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PLError_t OpenSoundChannels (void)
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{
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PLError_t theErr;
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callBack0UPP = NewSndCallBackProc(CallBack0);
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callBack1UPP = NewSndCallBackProc(CallBack1);
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callBack2UPP = NewSndCallBackProc(CallBack2);
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theErr = PLErrors::kNone;
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if (channelOpen)
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return (theErr);
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return PLErrors::kAudioError;
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theErr = SndNewChannel(&channel0,
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sampledSynth, initNoInterp + initMono,
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(SndCallBackUPP)callBack0UPP);
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if (theErr == PLErrors::kNone)
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channel0 = PortabilityLayer::SoundSystem::GetInstance()->CreateChannel();
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if (channel0)
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channelOpen = true;
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else
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return (theErr);
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theErr = SndNewChannel(&channel1,
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sampledSynth, initNoInterp + initMono,
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(SndCallBackUPP)callBack1UPP);
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if (theErr == PLErrors::kNone)
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return PLErrors::kAudioError;
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channel1 = PortabilityLayer::SoundSystem::GetInstance()->CreateChannel();
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if (channel1)
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channelOpen = true;
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else
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return (theErr);
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theErr = SndNewChannel(&channel2,
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sampledSynth, initNoInterp + initMono,
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(SndCallBackUPP)callBack2UPP);
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if (theErr == PLErrors::kNone)
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return PLErrors::kAudioError;
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channel2 = PortabilityLayer::SoundSystem::GetInstance()->CreateChannel();
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if (channel2)
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channelOpen = true;
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else
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return PLErrors::kAudioError;
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return (theErr);
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return PLErrors::kNone;
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}
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||||
//-------------------------------------------------------------- CloseSoundChannels
|
||||
|
||||
PLError_t CloseSoundChannels (void)
|
||||
void CloseSoundChannels (void)
|
||||
{
|
||||
PLError_t theErr;
|
||||
|
||||
theErr = PLErrors::kNone;
|
||||
|
||||
if (!channelOpen)
|
||||
return (theErr);
|
||||
return;
|
||||
|
||||
if (channel0 != nil)
|
||||
theErr = SndDisposeChannel(channel0, true);
|
||||
channel0->Destroy(false);
|
||||
channel0 = nil;
|
||||
|
||||
if (channel1 != nil)
|
||||
theErr = SndDisposeChannel(channel1, true);
|
||||
channel1->Destroy(false);
|
||||
channel1 = nil;
|
||||
|
||||
if (channel2 != nil)
|
||||
theErr = SndDisposeChannel(channel2, true);
|
||||
channel2->Destroy(false);
|
||||
channel2 = nil;
|
||||
|
||||
if (theErr == PLErrors::kNone)
|
||||
channelOpen = false;
|
||||
|
||||
DisposeSndCallBackUPP(callBack0UPP);
|
||||
DisposeSndCallBackUPP(callBack1UPP);
|
||||
DisposeSndCallBackUPP(callBack2UPP);
|
||||
|
||||
return (theErr);
|
||||
|
||||
channelOpen = false;
|
||||
}
|
||||
|
||||
//-------------------------------------------------------------- InitSound
|
||||
@@ -411,13 +354,11 @@ void InitSound (void)
|
||||
|
||||
void KillSound (void)
|
||||
{
|
||||
PLError_t theErr;
|
||||
|
||||
if (dontLoadSounds)
|
||||
return;
|
||||
|
||||
DumpBufferSounds();
|
||||
theErr = CloseSoundChannels();
|
||||
CloseSoundChannels();
|
||||
}
|
||||
|
||||
//-------------------------------------------------------------- SoundBytesNeeded
|
||||
|
||||
@@ -511,8 +511,8 @@ void UnivGetSoundVolume (short *volume, Boolean hasSM3)
|
||||
|
||||
// if (hasSM3)
|
||||
// {
|
||||
theErr = GetDefaultOutputVolume(&longVol);
|
||||
*volume = LoWord(longVol) / 0x0024;
|
||||
longVol = PortabilityLayer::SoundSystem::GetInstance()->GetVolume();
|
||||
*volume = longVol / 0x0024;
|
||||
// }
|
||||
// else
|
||||
// GetSoundVol(volume);
|
||||
@@ -530,7 +530,6 @@ void UnivGetSoundVolume (short *volume, Boolean hasSM3)
|
||||
void UnivSetSoundVolume (short volume, Boolean hasSM3)
|
||||
{
|
||||
long longVol;
|
||||
PLError_t theErr;
|
||||
|
||||
if (volume > 7)
|
||||
volume = 7;
|
||||
@@ -542,8 +541,8 @@ void UnivSetSoundVolume (short volume, Boolean hasSM3)
|
||||
longVol = (long)volume * 0x0025;
|
||||
if (longVol > 0x00000100)
|
||||
longVol = 0x00000100;
|
||||
longVol = longVol + (longVol << 16);
|
||||
theErr = SetDefaultOutputVolume(longVol);
|
||||
|
||||
PortabilityLayer::SoundSystem::GetInstance()->SetVolume(longVol);
|
||||
// }
|
||||
// else
|
||||
// SetSoundVol(volume);
|
||||
|
||||
Reference in New Issue
Block a user