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Fix cursor crash
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@@ -280,6 +280,8 @@ void InitAnimatedCursor (acurHandle ballCursH)
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DisposCursors();
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DisposCursors();
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GetColorCursors(ballCursH, compiledBallCursorH);
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animCursorH = ballCursH;
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animCursorH = ballCursH;
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compiledAnimCursorH = compiledBallCursorH;
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compiledAnimCursorH = compiledBallCursorH;
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(*ballCursH)->index = 0;
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(*ballCursH)->index = 0;
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