Partial resolution change support

This commit is contained in:
elasota
2020-04-01 14:53:44 -04:00
parent e114d5c5dd
commit 6326a0b2d9
24 changed files with 495 additions and 124 deletions

View File

@@ -112,6 +112,8 @@ short ReBackUpSavedMap (Rect *theRect, short where, short who)
foundIndex = i;
mapRect = *theRect;
ZeroRectCorner(&mapRect);
savedMaps[foundIndex].dest = *theRect;
CopyBits((BitMap *)*GetGWorldPixMap(backSrcMap),
GetPortBitMapForCopyBits(savedMaps[foundIndex].map),
@@ -544,7 +546,7 @@ void BackUpPendulum (Rect *src, short index)
// Backs up the pendulums in the event of lights going on or off.
void ReBackUpPendulum (short where, short who)
void ReBackUpPendulum (short where, short who, short h, short v)
{
short i, f;
@@ -556,7 +558,12 @@ void ReBackUpPendulum (short where, short who)
{
if (pendulums[f].who == i)
{
BackUpPendulum(&pendulums[f].dest, i);
Rect &pendulumDest = pendulums[f].dest;
pendulumDest.right += h - pendulumDest.left;
pendulumDest.bottom += v - pendulumDest.top;
pendulumDest.left = h;
pendulumDest.top = v;
BackUpPendulum(&pendulumDest, i);
return;
}
}

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@@ -153,6 +153,48 @@ void RenderDynamics (void)
}
}
//-------------------------------------------------------------- ZeroDinah
void ZeroDinah(dynaType &dinah)
{
dinah.type = kObjectIsEmpty;
QSetRect(&dinah.dest, 0, 0, 0, 0);
QSetRect(&dinah.whole, 0, 0, 0, 0);
dinah.hVel = 0;
dinah.vVel = 0;
dinah.count = 0;
dinah.frame = 0;
dinah.timer = 0;
dinah.position = 0;
dinah.room = 0;
dinah.byte0 = 0;
dinah.active = false;
}
//-------------------------------------------------------------- ZeroDinahsNotInRoom
void ZeroDinahsNotInRoom (SInt16 room)
{
short i;
short newNumDynamics = 0;
for (i = 0; i < numDynamics; i++)
{
dynaType &dinah = dinahs[i];
if (dinah.room == room)
{
if (newNumDynamics != numDynamics)
memcpy(&dinahs[newNumDynamics], &dinahs[i], sizeof(dynaType));
newNumDynamics++;
}
}
for (i = newNumDynamics; i < kMaxDynamicObs; i++)
ZeroDinah(dinahs[i]);
numDynamics = newNumDynamics;
}
//-------------------------------------------------------------- ZeroDinahs
// This clears all dynamics - zeros them all out. Used to initialize them.
@@ -162,20 +204,8 @@ void ZeroDinahs (void)
short i;
for (i = 0; i < kMaxDynamicObs; i++)
{
dinahs[i].type = kObjectIsEmpty;
QSetRect(&dinahs[i].dest, 0, 0, 0, 0);
QSetRect(&dinahs[i].whole, 0, 0, 0, 0);
dinahs[i].hVel = 0;
dinahs[i].vVel = 0;
dinahs[i].count = 0;
dinahs[i].frame = 0;
dinahs[i].timer = 0;
dinahs[i].position = 0;
dinahs[i].room = 0;
dinahs[i].byte0 = 0;
dinahs[i].active = false;
}
ZeroDinah(dinahs[i]);
numDynamics = 0;
}
@@ -553,3 +583,12 @@ short AddDynamicObject (short what, Rect *where, objectType *who,
return (numDynamics - 1);
}
void OffsetDynamics(SInt16 h, SInt16 v)
{
for (int i = 0; i < numDynamics; i++)
{
dynaType &dinah = dinahs[i];
//QOffsetRect(&dinah.dest, h, v);
//QOffsetRect(&dinah.whole, h, v);
}
}

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@@ -8,12 +8,14 @@
#include "PLResources.h"
#include "PLPasStr.h"
#include "DisplayDeviceManager.h"
#include "Externs.h"
#include "Environ.h"
#include "HostDisplayDriver.h"
#include "HostSystemServices.h"
#include "MenuManager.h"
#include "IGpDisplayDriver.h"
#include "WindowManager.h"
#define kSwitchDepthAlert 130
#define kSetMemoryAlert 180
@@ -272,6 +274,18 @@ short HowManyUsableScreens (Boolean use1Bit, Boolean use4Bit, Boolean use8Bit)
return 1;
}
//-------------------------------------------------------------- FlushResolutionChange
void FlushResolutionChange(void)
{
if (thisMac.isResolutionDirty)
{
GetDeviceRect(&thisMac.screen);
thisMac.gray = thisMac.screen;
thisMac.gray.top = 20;
thisMac.isResolutionDirty = false;
}
}
//-------------------------------------------------------------- CheckOurEnvirons
// Calls all the above functions in order to fill out a sort of "spec sheet"<22>
// for the current Mac.
@@ -293,10 +307,41 @@ void CheckOurEnvirons (void)
thisMac.can4Bit = true;
thisMac.can8Bit = true;
thisMac.numScreens = HowManyUsableScreens(false, true, true);
GetDeviceRect(&thisMac.screen);
thisMac.wasDepth = WhatsOurDepth();
thisMac.wasColorOrGray = AreWeColorOrGrayscale();
thisMac.isResolutionDirty = true;
FlushResolutionChange();
}
//-------------------------------------------------------------- HandleResolutionChange
// Installs handler
void HandleResolutionChange(uint32_t prevWidth, uint32_t prevHeight, uint32_t newWidth, uint32_t newHeight)
{
PortabilityLayer::WindowManager::GetInstance()->HandleScreenResolutionChange(prevWidth, prevHeight, newWidth, newHeight);
PortabilityLayer::MenuManager::GetInstance()->DrawMenuBar();
thisMac.isResolutionDirty = true; // Because of legacy code, we don't want to update thisMac.screen immediately, but rather, let the editor or game pick it up
}
class GpAppResolutionChangeHandler final : public PortabilityLayer::DisplayDeviceManager::IResolutionChangeHandler
{
public:
void OnResolutionChanged(uint32_t prevWidth, uint32_t prevHeight, uint32_t newWidth, uint32_t newHeight) override
{
HandleResolutionChange(prevWidth, prevHeight, newWidth, newHeight);
}
static GpAppResolutionChangeHandler ms_instance;
};
GpAppResolutionChangeHandler GpAppResolutionChangeHandler::ms_instance;
//-------------------------------------------------------------- InstallResolutionHandler
// Installs handler
void InstallResolutionHandler(void)
{
PortabilityLayer::DisplayDeviceManager::GetInstance()->SetResolutionChangeHandler(&GpAppResolutionChangeHandler::ms_instance);
}
//-------------------------------------------------------------- ReflectMonitor2Environs

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@@ -28,9 +28,10 @@ typedef struct
Boolean hasSM3;
Boolean hasQT;
Boolean hasDrag;
Boolean isResolutionDirty;
} macEnviron;
extern macEnviron thisMac;
void FlushResolutionChange(void);

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@@ -167,6 +167,7 @@ void IgnoreThisClick (void);
short WhatsOurDepth (void); // --- Environs.c
void SwitchToDepth (short, Boolean);
void CheckOurEnvirons (void);
void InstallResolutionHandler (void);
//void ReflectSecondMonitorEnvirons (Boolean, Boolean, Boolean);
void HandleDepthSwitching (void);
void RestoreColorDepth (void);

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@@ -34,7 +34,7 @@ void ReBackUpTikiFlames (SInt16, SInt16);
void AddTikiFlame (SInt16, SInt16, SInt16, SInt16);
void ReBackUpBBQCoals (SInt16, SInt16);
void AddBBQCoals (SInt16, SInt16, SInt16, SInt16);
void ReBackUpPendulum (SInt16, SInt16);
void ReBackUpPendulum (SInt16, SInt16, SInt16, SInt16);
void AddPendulum (SInt16, SInt16, SInt16, SInt16);
void ReBackUpStar (SInt16, SInt16);
void AddStar (SInt16, SInt16, SInt16, SInt16);
@@ -73,7 +73,10 @@ void HandleFish (SInt16);
void HandleDynamics (void); // --- Dynamics3.c
void RenderDynamics (void);
void ZeroDinahs (void);
void ZeroDinahsNotInRoom (SInt16);
SInt16 AddDynamicObject (SInt16, Rect *, objectType *, SInt16, SInt16, Boolean);
void OffsetDynamics(SInt16 h, SInt16 v);
void DoGameOver (void); // --- GameOver.c
void FlagGameOver (void);
@@ -132,6 +135,7 @@ void FlagStillOvers (gliderPtr);
void InitializeMenus (void); // --- InterfaceInit.c
void GetExtraCursors (void);
void RecomputeInterfaceRects (void);
void VariableInit (void);
void GetDemoInput (gliderPtr); // --- Input.c
@@ -407,7 +411,8 @@ Boolean DoesRoomHaveFloor (void);
Boolean DoesRoomHaveCeiling (void);
void ReadyLevel (void); // --- RoomGraphics.c
void DrawLocale (void);
void ResetLocale (Boolean soft);
void DrawLocale (Boolean soft);
void RedrawRoomLighting (void);
Boolean PictIDExists (SInt16); // --- RoomInfo.c
@@ -470,6 +475,7 @@ void InitEnemies (void);
void CreateOffscreens (void); // --- StructuresInit2.c
void CreatePointers (void);
void InitSrcRects (void);
PLError_t RecreateOffscreens (void);
void UpdateToolsWindow (void); // --- Tools.c
void EraseSelectedTool (void);

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@@ -28,8 +28,7 @@ short numGrease;
extern hotPtr hotSpots;
extern savedType savedMaps[];
extern Point shieldPt;
extern Rect greaseSrcRt[], greaseSrcLf[], shieldRect;
extern Rect greaseSrcRt[], greaseSrcLf[];
//============================================================== Functions

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@@ -27,11 +27,10 @@ struct IGpCursor;
extern THandle<Rect> mirrorRects;
extern WindowPtr mapWindow, toolsWindow, linkWindow;
extern WindowPtr menuWindow;
extern Rect shieldRect, boardSrcRect, localRoomsDest[];
extern Rect boardSrcRect, localRoomsDest[];
extern IGpCursor *handCursor, *vertCursor, *horiCursor;
extern IGpCursor *diagCursor;
extern MenuHandle appleMenu, gameMenu, optionsMenu, houseMenu;
extern Point shieldPt;
extern long incrementModeTime;
extern UInt32 doubleTime;
extern short fadeInSequence[], idleMode;
@@ -99,6 +98,34 @@ void GetExtraCursors (void)
RedAlert(kErrFailedResourceLoad);
}
//-------------------------------------------------------------- RecomputeScreenRects
void RecomputeInterfaceRects (void)
{
houseRect = thisMac.screen;
houseRect.bottom -= kScoreboardTall;
if (houseRect.right > kMaxViewWidth)
houseRect.right = kMaxViewWidth;
if (houseRect.bottom > kMaxViewHeight)
houseRect.bottom = kMaxViewHeight;
playOriginH = (RectWide(&thisMac.screen) - kRoomWide) / 2;
playOriginV = (RectTall(&thisMac.screen) - kTileHigh) / 2;
for (int i = 0; i < 9; i++)
{
QSetRect(&localRoomsDest[i], 0, 0, kRoomWide, kTileHigh);
QOffsetRect(&localRoomsDest[i], playOriginH, playOriginV);
}
QOffsetRect(&localRoomsDest[kNorthRoom], 0, -kVertLocalOffset);
QOffsetRect(&localRoomsDest[kNorthEastRoom], kRoomWide, -kVertLocalOffset);
QOffsetRect(&localRoomsDest[kEastRoom], kRoomWide, 0);
QOffsetRect(&localRoomsDest[kSouthEastRoom], kRoomWide, kVertLocalOffset);
QOffsetRect(&localRoomsDest[kSouthRoom], 0, kVertLocalOffset);
QOffsetRect(&localRoomsDest[kSouthWestRoom], -kRoomWide, kVertLocalOffset);
QOffsetRect(&localRoomsDest[kWestRoom], -kRoomWide, 0);
QOffsetRect(&localRoomsDest[kNorthWestRoom], -kRoomWide, -kVertLocalOffset);
}
//-------------------------------------------------------------- VariableInit
// All the simple interface variables are intialized here - Booleans,<2C>
@@ -108,10 +135,6 @@ void VariableInit (void)
{
short i;
shieldPt.h = 0;
shieldPt.v = 0;
shieldRect = thisMac.screen;
menusUp = false;
quitting = false;
houseOpen = false;
@@ -186,28 +209,5 @@ void VariableInit (void)
nailSrcMap = nil;
menuWindow = nil;
houseRect = thisMac.screen;
houseRect.bottom -= kScoreboardTall;
if (houseRect.right > kMaxViewWidth)
houseRect.right = kMaxViewWidth;
if (houseRect.bottom > kMaxViewHeight)
houseRect.bottom = kMaxViewHeight;
playOriginH = (RectWide(&thisMac.screen) - kRoomWide) / 2;
playOriginV = (RectTall(&thisMac.screen) - kTileHigh) / 2;
for (i = 0; i < 9; i++)
{
QSetRect(&localRoomsDest[i], 0, 0, kRoomWide, kTileHigh);
QOffsetRect(&localRoomsDest[i], playOriginH, playOriginV);
}
QOffsetRect(&localRoomsDest[kNorthRoom], 0, -kVertLocalOffset);
QOffsetRect(&localRoomsDest[kNorthEastRoom], kRoomWide, -kVertLocalOffset);
QOffsetRect(&localRoomsDest[kEastRoom], kRoomWide, 0);
QOffsetRect(&localRoomsDest[kSouthEastRoom], kRoomWide, kVertLocalOffset);
QOffsetRect(&localRoomsDest[kSouthRoom], 0, kVertLocalOffset);
QOffsetRect(&localRoomsDest[kSouthWestRoom], -kRoomWide, kVertLocalOffset);
QOffsetRect(&localRoomsDest[kWestRoom], -kRoomWide, 0);
QOffsetRect(&localRoomsDest[kNorthWestRoom], -kRoomWide, -kVertLocalOffset);
RecomputeInterfaceRects();
}

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@@ -315,6 +315,7 @@ int gpAppMain()
ToolBoxInit();
CheckOurEnvirons();
InstallResolutionHandler();
if (!thisMac.hasColor)
RedAlert(kErrNeedColorQD);
if (!thisMac.hasSystem7)

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@@ -333,8 +333,10 @@ void DrawARoomsObjects (short neighbor, Boolean redraw)
if (legit != -1)
{
DrawCuckoo(&itsRect);
short pendulumH = itsRect.left + 4;
short pendulumV = itsRect.top + 46;
if (redraw)
ReBackUpPendulum(localNumbers[neighbor], i);
ReBackUpPendulum(localNumbers[neighbor], i, pendulumH, pendulumV);
else
AddPendulum(localNumbers[neighbor], i,
itsRect.left + 4, itsRect.top + 46);

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@@ -8,6 +8,7 @@
#include "PLResources.h"
#include "PLStandardColors.h"
#include "DisplayDeviceManager.h"
#include "Externs.h"
#include "Environ.h"
#include "House.h"
@@ -66,6 +67,7 @@ extern short numStarsRemaining, numChimes, saidFollow;
extern Boolean quitting, isMusicOn, gameOver, hasMirror, onePlayerLeft;
extern Boolean isPlayMusicIdle, failedMusic, quickerTransitions;
extern Boolean switchedOut;
extern short wasScoreboardTitleMode;
//============================================================== Functions
@@ -156,7 +158,7 @@ void NewGame (short mode)
// DebugStr("\pIf screen isn't black, exit to shell."); // TEMP TEMP TEMP
DrawLocale();
ResetLocale(false);
RefreshScoreboard(kNormalTitleMode);
// if (quickerTransitions)
// DissBitsChunky(&justRoomsRect);
@@ -362,12 +364,42 @@ void SetHouseToSavedRoom (void)
ForceThisRoom(smallGame.roomNumber);
}
//-------------------------------------------------------------- HandleGameResolutionChange
void HandleGameResolutionChange(void)
{
short prevPlayOriginH = playOriginH;
short prevPlayOriginV = playOriginV;
Rect prevResolution = thisMac.screen;
FlushResolutionChange();
RecomputeInterfaceRects();
RecreateOffscreens();
CloseMainWindow();
OpenMainWindow();
if (hasMovie)
theMovie.m_surface = &mainWindow->m_surface;
OffsetDynamics(playOriginH - prevPlayOriginH, playOriginV - prevPlayOriginV);
ResetLocale(true);
RefreshScoreboard(wasScoreboardTitleMode);
DumpScreenOn(&justRoomsRect);
}
//-------------------------------------------------------------- PlayGame
void PlayGame (void)
{
while ((playing) && (!quitting))
{
if (thisMac.isResolutionDirty)
{
HandleGameResolutionChange();
}
gameFrame++;
evenFrame = !evenFrame;
@@ -730,7 +762,7 @@ void RestoreEntireGameScreen (void)
surface->SetForeColor(StdColors::Black());
surface->FillRect(tempRect);
DrawLocale();
ResetLocale(false);
RefreshScoreboard(kNormalTitleMode);
// if (quickerTransitions)
// DissBitsChunky(&justRoomsRect);

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@@ -34,9 +34,7 @@ void CopyRectsQD (void);
Rect work2MainRects[kMaxGarbageRects];
Rect back2WorkRects[kMaxGarbageRects];
Rect shieldRect;
THandle<Rect> mirrorRects;
Point shieldPt;
long nextFrame;
short numWork2Main, numBack2Work;
Boolean hasMirror;

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@@ -42,33 +42,39 @@ extern Boolean shadowVisible, takingTheStairs;
//============================================================== Functions
//-------------------------------------------------------------- DrawLocale
void DrawLocale (void)
void ResetLocale (Boolean soft)
{
short i, roomV;
short i;
char wasState;
DrawSurface *wasCPort;
ZeroFlamesAndTheLike();
ZeroDinahs();
KillAllBands();
ZeroMirrorRegion();
ZeroTriggers();
numTempManholes = 0;
FlushAnyTriggerPlaying();
DumpTriggerSound();
tvInRoom = false;
tvWithMovieNumber = -1;
roomV = (*thisHouse)->rooms[thisRoomNumber].floor;
for (i = 0; i < 9; i++)
if (soft)
{
localNumbers[i] = GetNeighborRoomNumber(i);
isStructure[i] = IsRoomAStructure(localNumbers[i]);
}
ListAllLocalObjects();
wasCPort = GetGraphicsPort();
else
{
ZeroFlamesAndTheLike();
ZeroDinahs();
KillAllBands();
ZeroMirrorRegion();
ZeroTriggers();
numTempManholes = 0;
FlushAnyTriggerPlaying();
DumpTriggerSound();
tvInRoom = false;
tvWithMovieNumber = -1;
for (i = 0; i < 9; i++)
{
localNumbers[i] = GetNeighborRoomNumber(i);
isStructure[i] = IsRoomAStructure(localNumbers[i]);
}
ListAllLocalObjects();
}
takingTheStairs = false;
DrawSurface *wasCPort = GetGraphicsPort();
const short roomV = (*thisHouse)->rooms[thisRoomNumber].floor;
backSrcMap->SetForeColor(StdColors::Black());
backSrcMap->FillRect(backSrcRect);
@@ -77,52 +83,51 @@ void DrawLocale (void)
{
numLights = GetNumberOfLights(localNumbers[kNorthWestRoom]);
DrawRoomBackground(localNumbers[kNorthWestRoom], kNorthWestRoom, roomV + 1);
DrawARoomsObjects(kNorthWestRoom, false);
DrawARoomsObjects(kNorthWestRoom, soft);
numLights = GetNumberOfLights(localNumbers[kNorthEastRoom]);
DrawRoomBackground(localNumbers[kNorthEastRoom], kNorthEastRoom, roomV + 1);
DrawARoomsObjects(kNorthEastRoom, false);
DrawARoomsObjects(kNorthEastRoom, soft);
numLights = GetNumberOfLights(localNumbers[kNorthRoom]);
DrawRoomBackground(localNumbers[kNorthRoom], kNorthRoom, roomV + 1);
DrawARoomsObjects(kNorthRoom, false);
DrawARoomsObjects(kNorthRoom, soft);
numLights = GetNumberOfLights(localNumbers[kSouthWestRoom]);
DrawRoomBackground(localNumbers[kSouthWestRoom], kSouthWestRoom, roomV - 1);
DrawARoomsObjects(kSouthWestRoom, false);
DrawARoomsObjects(kSouthWestRoom, soft);
numLights = GetNumberOfLights(localNumbers[kSouthEastRoom]);
DrawRoomBackground(localNumbers[kSouthEastRoom], kSouthEastRoom, roomV - 1);
DrawARoomsObjects(kSouthEastRoom, false);
DrawARoomsObjects(kSouthEastRoom, soft);
numLights = GetNumberOfLights(localNumbers[kSouthRoom]);
DrawRoomBackground(localNumbers[kSouthRoom], kSouthRoom, roomV - 1);
DrawARoomsObjects(kSouthRoom, false);
DrawARoomsObjects(kSouthRoom, soft);
}
if (numNeighbors > 1)
{
numLights = GetNumberOfLights(localNumbers[kWestRoom]);
DrawRoomBackground(localNumbers[kWestRoom], kWestRoom, roomV);
DrawARoomsObjects(kWestRoom, false);
DrawARoomsObjects(kWestRoom, soft);
DrawLighting();
numLights = GetNumberOfLights(localNumbers[kEastRoom]);
DrawRoomBackground(localNumbers[kEastRoom], kEastRoom, roomV);
DrawARoomsObjects(kEastRoom, false);
DrawARoomsObjects(kEastRoom, soft);
DrawLighting();
}
numLights = GetNumberOfLights(localNumbers[kCentralRoom]);
DrawRoomBackground(localNumbers[kCentralRoom], kCentralRoom, roomV);
DrawARoomsObjects(kCentralRoom, false);
DrawARoomsObjects(kCentralRoom, soft);
DrawLighting();
if (numNeighbors > 3)
DrawFloorSupport();
RestoreWorkMap();
shadowVisible = IsShadowVisible();
takingTheStairs = false;
SetGraphicsPort(wasCPort);
}
@@ -385,7 +390,7 @@ void ReadyLevel (void)
#endif
DetermineRoomOpenings();
DrawLocale();
ResetLocale(false);
InitGarbageRects();
}

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@@ -43,6 +43,7 @@ Rect badgesDestRects[4];
DrawSurface *boardPSrcMap;
long displayedScore;
short wasScoreboardMode;
short wasScoreboardTitleMode;
Boolean doRollScore;
extern Rect localRoomsDest[], justRoomsRect;
@@ -63,6 +64,7 @@ void MarkScoreboardPortDirty(void)
void RefreshScoreboard (SInt16 mode)
{
wasScoreboardTitleMode = mode;
doRollScore = true;
RefreshRoomTitle(mode);

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@@ -11,6 +11,7 @@
#include "GameOver.h"
#include "MainWindow.h"
#include "Objects.h"
#include "QDManager.h"
#include "RectUtils.h"
#include "ResourceManager.h"
#include "Room.h"
@@ -112,6 +113,34 @@ void InitAngel (void)
LoadGraphic(angelMaskMap, kAngelPictID + 1);
}
//-------------------------------------------------------------- RecreateOffscreens
// Recreates resolution-dependent offscreen work
PLError_t RecreateOffscreens(void)
{
PLError_t theErr;
PortabilityLayer::QDManager::GetInstance()->SetPort(nullptr);
if (workSrcMap)
DisposeGWorld(workSrcMap);
if (backSrcMap)
DisposeGWorld(backSrcMap);
justRoomsRect = houseRect;
ZeroRectCorner(&justRoomsRect);
workSrcRect = houseRect; // Set up work map
ZeroRectCorner(&workSrcRect);
theErr = CreateOffScreenGWorld(&workSrcMap, &workSrcRect, kPreferredPixelFormat);
backSrcRect = houseRect; // Set up background map
ZeroRectCorner(&backSrcRect);
theErr = CreateOffScreenGWorld(&backSrcMap, &backSrcRect, kPreferredPixelFormat);
return PLErrors::kNone;
}
//-------------------------------------------------------------- CreateOffscreens
// All "utility" or "work" offscreen pix/bit maps are created here.
// These would be offscreens that are reused throughout a game - they<65>
@@ -121,17 +150,8 @@ void InitAngel (void)
void CreateOffscreens (void)
{
PLError_t theErr;
justRoomsRect = houseRect;
ZeroRectCorner(&justRoomsRect);
workSrcRect = houseRect; // Set up work map
ZeroRectCorner(&workSrcRect);
theErr = CreateOffScreenGWorld(&workSrcMap, &workSrcRect, kPreferredPixelFormat);
backSrcRect = houseRect; // Set up background map
ZeroRectCorner(&backSrcRect);
theErr = CreateOffScreenGWorld(&backSrcMap, &backSrcRect, kPreferredPixelFormat);
theErr = RecreateOffscreens();
InitScoreboardMap(); SpinCursor(1);
InitGliderMap(); SpinCursor(1);