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Partial resolution change support
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@@ -34,7 +34,7 @@ void ReBackUpTikiFlames (SInt16, SInt16);
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void AddTikiFlame (SInt16, SInt16, SInt16, SInt16);
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void ReBackUpBBQCoals (SInt16, SInt16);
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void AddBBQCoals (SInt16, SInt16, SInt16, SInt16);
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void ReBackUpPendulum (SInt16, SInt16);
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void ReBackUpPendulum (SInt16, SInt16, SInt16, SInt16);
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void AddPendulum (SInt16, SInt16, SInt16, SInt16);
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void ReBackUpStar (SInt16, SInt16);
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void AddStar (SInt16, SInt16, SInt16, SInt16);
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@@ -73,7 +73,10 @@ void HandleFish (SInt16);
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void HandleDynamics (void); // --- Dynamics3.c
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void RenderDynamics (void);
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void ZeroDinahs (void);
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void ZeroDinahsNotInRoom (SInt16);
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SInt16 AddDynamicObject (SInt16, Rect *, objectType *, SInt16, SInt16, Boolean);
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void OffsetDynamics(SInt16 h, SInt16 v);
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void DoGameOver (void); // --- GameOver.c
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void FlagGameOver (void);
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@@ -132,6 +135,7 @@ void FlagStillOvers (gliderPtr);
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void InitializeMenus (void); // --- InterfaceInit.c
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void GetExtraCursors (void);
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void RecomputeInterfaceRects (void);
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void VariableInit (void);
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void GetDemoInput (gliderPtr); // --- Input.c
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@@ -407,7 +411,8 @@ Boolean DoesRoomHaveFloor (void);
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Boolean DoesRoomHaveCeiling (void);
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void ReadyLevel (void); // --- RoomGraphics.c
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void DrawLocale (void);
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void ResetLocale (Boolean soft);
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void DrawLocale (Boolean soft);
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void RedrawRoomLighting (void);
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Boolean PictIDExists (SInt16); // --- RoomInfo.c
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@@ -470,6 +475,7 @@ void InitEnemies (void);
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void CreateOffscreens (void); // --- StructuresInit2.c
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void CreatePointers (void);
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void InitSrcRects (void);
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PLError_t RecreateOffscreens (void);
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void UpdateToolsWindow (void); // --- Tools.c
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void EraseSelectedTool (void);
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