Refactor QD ports so they no longer need to be the first member of draw surfaces

This commit is contained in:
elasota
2020-05-20 23:33:17 -04:00
parent f53dc21475
commit 66fc278ce9
18 changed files with 29 additions and 154 deletions

View File

@@ -68,7 +68,7 @@ void DoGameOver (void)
DrawSurface *surface = mainWindow->GetDrawSurface();
playing = false;
SetUpFinalScreen();
SetPort((GrafPtr)mainWindow);
SetPort(mainWindow->GetDrawSurface());
ColorRect(surface, mainWindowRect, 244);
DoGameOverStarAnimation();
if (!TestHighScore())