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Refactor QD ports so they no longer need to be the first member of draw surfaces
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@@ -68,7 +68,7 @@ void DoGameOver (void)
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DrawSurface *surface = mainWindow->GetDrawSurface();
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playing = false;
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SetUpFinalScreen();
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SetPort((GrafPtr)mainWindow);
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SetPort(mainWindow->GetDrawSurface());
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ColorRect(surface, mainWindowRect, 244);
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DoGameOverStarAnimation();
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if (!TestHighScore())
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