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Refactor QD ports so they no longer need to be the first member of draw surfaces
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@@ -71,7 +71,7 @@ void DoHighScores (void)
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Rect tempRect;
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SpinCursor(3);
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SetPort(&workSrcMap->m_port);
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SetPort(workSrcMap);
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workSrcMap->SetForeColor(StdColors::Black());
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workSrcMap->FillRect(workSrcRect);
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QSetRect(&tempRect, 0, 0, 640, 480);
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