Refactor QD ports so they no longer need to be the first member of draw surfaces

This commit is contained in:
elasota
2020-05-20 23:33:17 -04:00
parent f53dc21475
commit 66fc278ce9
18 changed files with 29 additions and 154 deletions

View File

@@ -415,7 +415,7 @@ void OpenMapWindow (void)
PortabilityLayer::WindowManager::GetInstance()->ShowWindow(mapWindow);
// FlagWindowFloating(mapWindow); TEMP - use flaoting windows
SetPort(&mapWindow->GetDrawSurface()->m_port);
SetPort(mapWindow->GetDrawSurface());
QSetRect(&mapHScrollRect, -1, mapRoomsHigh * kMapRoomHeight,
mapRoomsWide * kMapRoomWidth + 1,
mapRoomsHigh * kMapRoomHeight + kMapScrollBarWidth);