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Refactor QD ports so they no longer need to be the first member of draw surfaces
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@@ -147,7 +147,7 @@ void DrawReflection (gliderPtr thisGlider, Boolean oneOrTwo)
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dest = thisGlider->dest;
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QOffsetRect(&dest, playOriginH - 20, playOriginV - 16);
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SetPort(&workSrcMap->m_port);
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SetPort(workSrcMap);
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long numMirrorRects = GetHandleSize(mirrorRects.StaticCast<void>()) / sizeof(Rect);
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