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Refactor QD ports so they no longer need to be the first member of draw surfaces
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@@ -16,8 +16,8 @@ namespace PortabilityLayer
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{
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public:
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virtual void Init() = 0;
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virtual QDPort *GetPort() const = 0;
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virtual void SetPort(QDPort *gw) = 0;
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virtual DrawSurface *GetPort() const = 0;
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virtual void SetPort(DrawSurface *gw) = 0;
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virtual PLError_t NewGWorld(DrawSurface **gw, GpPixelFormat_t pixelFormat, const Rect &bounds, ColorTable **colorTable) = 0;
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virtual void DisposeGWorld(DrawSurface *gw) = 0;
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